예제 #1
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     Texture2D texture = Content.Load<Texture2D>("explosion");
     camera = new Camera(graphics.GraphicsDevice.Viewport);
     explosion = new Explosion(spriteBatch, texture, camera);
     // TODO: use this.Content to load your game content here
 }
예제 #2
0
 public Explosion(SpriteBatch spriteBatch, Texture2D explosionTexture, Camera camera)
 {
     _camera = camera;
     timeElapsed = 0;
     _spriteBatch = spriteBatch;
     _explosion = explosionTexture;
     frameWidth = _explosion.Width / numFramesX;
     frameHeight = _explosion.Height / numFramesY;
 }