public void Register(IPlayer character)
        {
            IOutputService message = new ConsoleOutput();

            character.CharacterName = message.NamePrompt();

            character.Health       = 100;
            character.SelectAction = ActionSelection.Attack;

            IEquipmentFactory weaponFactory = new WeaponFactory();
            IEquipment        weapon        = null;

            weapon = weaponFactory.CreateEquipment();
            if (weapon != null)
            {
                character.WeaponName  = weapon.EquipmentName;
                character.WeaponValue = message.AddEnchantment(weapon)
                                        .EquipmentValue;
            }

            IEquipmentFactory armorFactory = new ArmorFactory();
            IEquipment        armor        = null;

            armor = armorFactory.CreateEquipment();

            if (armor != null)
            {
                character.ArmorName  = armor.EquipmentName;
                character.ArmorValue = message.AddEnchantment(armor)
                                       .EquipmentValue;
            }
        }
        public void Register(IPlayer character)
        {
            IOutputService message = new ConsoleOutput();

              character.CharacterName = message.NamePrompt();

              character.Health = 100;
              character.SelectAction = ActionSelection.Attack;

              IEquipmentFactory weaponFactory = new WeaponFactory();
              IEquipment weapon = null;

              weapon = weaponFactory.CreateEquipment();
              if (weapon != null)
              {
            character.WeaponName = weapon.EquipmentName;
            character.WeaponValue = message.AddEnchantment(weapon)
                                       .EquipmentValue;
              }

              IEquipmentFactory armorFactory = new ArmorFactory();
              IEquipment armor = null;

              armor = armorFactory.CreateEquipment();

              if (armor != null)
              {
            character.ArmorName = armor.EquipmentName;
            character.ArmorValue = message.AddEnchantment(armor)
                                      .EquipmentValue;
              }
        }