void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.Main_Window = ((_2048.MainWindow)(target)); #line 6 "..\..\MainWindow.xaml" this.Main_Window.KeyDown += new System.Windows.Input.KeyEventHandler(this.Grid_for_buttons_KeyDown); #line default #line hidden return; case 2: this.Common_grid = ((System.Windows.Controls.Grid)(target)); return; case 3: this.Grid_for_text = ((System.Windows.Controls.Grid)(target)); return; case 4: this.brd = ((System.Windows.Controls.Border)(target)); return; case 5: this.Score_txt_block = ((System.Windows.Controls.TextBlock)(target)); return; case 6: this.brd_high_score = ((System.Windows.Controls.Border)(target)); return; case 7: this.High_score_txt_block = ((System.Windows.Controls.TextBlock)(target)); return; case 8: this.Grid_for_buttons = ((System.Windows.Controls.Grid)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.window = ((_2048.MainWindow)(target)); #line 6 "..\..\MainWindow.xaml" this.window.KeyUp += new System.Windows.Input.KeyEventHandler(this.window_KeyUp); #line default #line hidden return; case 2: this.container = ((System.Windows.Controls.Grid)(target)); return; } this._contentLoaded = true; }