void Start() { rb = GetComponent <Rigidbody>(); blockHolder = GetComponent <BlockHolder>(); ship = GetComponent <ShipOwner>().OwnShip; shipManager = GameObject.FindWithTag("ShipManager").GetComponent <ShipManager>(); }
void Start() { audioManager = GameObject.FindWithTag("AudioManager").GetComponent <AudioManager>(); blockHolder = GetComponent <BlockHolder>(); playerMovement = GetComponent <PlayerMovement>(); pushEffectController = GetComponentInChildren <PushEffectController>(); }
private void Start() { playerMovement = GetComponent <PlayerMovement>(); playerMesh = GetComponentInChildren <MeshRenderer>(); playerCollider = GetComponent <Collider>(); blockHolder = GetComponent <BlockHolder>(); ship = GetComponent <ShipOwner>().OwnShip; shipMovement = ship.gameObject.GetComponentInChildren <ShipMovement>(); SetShipInputs(); }