private static void FirstGem(List <Gems> currList) { Gems first = new Gems(); first.number = 0; first.isExluded = false; currList.Add(first); }
private static void LastGem(List <Gems> currList) { Gems last = new Gems(); last.number = 0; last.isExluded = false; currList.Add(last); }
private static void FillGems(int[] numbers, List <Gems> gems) { Gems first = new Gems(); first.number = 0; first.isExluded = false; gems.Add(first); foreach (var gem in numbers) { Gems currGem = new Gems(); currGem.number = gem; currGem.isExluded = false; gems.Add(currGem); } Gems last = new Gems(); first.number = 0; first.isExluded = false; gems.Add(last); }
private static List <Gems> Reverse(List <Gems> gems, string[] side, int param) { var currList = new List <Gems>(); if (side[1] == "Left" && side.Length == 2) { FirstGem(currList); for (int i = 1; i < gems.Count - 1; i++) { Gems currentGem = new Gems(); if (gems[i].number + gems[i - 1].number == param) { currentGem.number = gems[i].number; currentGem.isExluded = false; } else { currentGem.number = gems[i].number; currentGem.isExluded = gems[i].isExluded; } currList.Add(currentGem); } LastGem(currList); return(currList); } else if (side[1] == "Right" && side.Length == 2) { FirstGem(currList); for (int i = 1; i < gems.Count - 1; i++) { Gems currentGem = new Gems(); if (gems[i].number + gems[i + 1].number == param) { currentGem.number = gems[i].number; currentGem.isExluded = false; } else { currentGem.number = gems[i].number; currentGem.isExluded = gems[i].isExluded; } currList.Add(currentGem); } LastGem(currList); return(currList); } else { FirstGem(currList); for (int i = 1; i < gems.Count - 1; i++) { var toLeft = gems[i - 1].number; var ToRight = gems[i + 1].number; var currGem = gems[i].number; Gems currentGem = new Gems(); if (toLeft + currGem + ToRight == param) { currentGem.number = gems[i].number; currentGem.isExluded = false; } else { currentGem.number = gems[i].number; currentGem.isExluded = gems[i].isExluded; } currList.Add(currentGem); } LastGem(currList); return(currList); } }