public static void Main() { List <Car> cars = new List <Car>(); int n = int.Parse(Console.ReadLine()); for (int i = 0; i < n; i++) { string[] input = Console.ReadLine().Split(" "); string model = input[0]; int engineSpeed = int.Parse(input[1]); int enginePower = int.Parse(input[2]); int cargoWeight = int.Parse(input[3]); string cargoType = input[4]; List <Tire> tyres = new List <Tire>(); for (int j = 0; j < 4; j += 2) { double tirePressure = double.Parse(input[5 + j]); int tyreAge = int.Parse(input[6 + j]); Tire tyre = new Tire(tirePressure, tyreAge); tyres.Add(tyre); } Engine engine = new Engine(engineSpeed, enginePower); Cargo cargo = new Cargo(cargoWeight, cargoType); Car car = new Car(model, engine, cargo, tyres); cars.Add(car); } string typeOfCargo = Console.ReadLine(); if (typeOfCargo == "fragile") { cars .Where(c => c.Cargo.CargoType == "fragile" && c.Tire.Any(t => t.Pressure < 1)) .ToList().ForEach(c => Console.WriteLine($"{c.Model}")); } else { cars .Where(c => c.Cargo.CargoType == "flamable" && c.Engine.EnginePower > 250) .ToList() .ForEach(c => Console.WriteLine($"{c.Model}")); } }
public static void Main() { var count = int.Parse(Console.ReadLine()); var cars = new List <Car>(); for (int i = 0; i < count; i++) { var carInfo = Console.ReadLine().Split(); var model = carInfo[0]; var engineSpeed = int.Parse(carInfo[1]); var enginePower = int.Parse(carInfo[2]); var cargoWeight = int.Parse(carInfo[3]); var cargoType = carInfo[4]; var engine = new Engine(engineSpeed, enginePower); var cargo = new Cargo(cargoType, cargoWeight); var tires = new Tire[4]; var counter = 0; for (int j = 0; j < 8; j += 2) { var tirePressure = double.Parse(carInfo[5 + j]); var tireAge = int.Parse(carInfo[6 + j]); var currentTire = new Tire(tirePressure, tireAge); tires[counter] = currentTire; counter++; } var car = new Car(model, engine, cargo); car.Tires = tires; cars.Add(car); } var result = new List <Car>(); var cargotype = Console.ReadLine(); if (cargotype.Equals("fragile")) { result = cars.Where(c => c.Cargo.Type.Equals("fragile") && c.Tires.Any(t => t.Pressure < 1)).ToList(); } else { result = cars.Where(c => c.Cargo.Type.Equals("flamable") && c.Engine.Power > 250).ToList(); } foreach (var car in result) { Console.WriteLine(car.Model); } }
static void Main() { int n = int.Parse(Console.ReadLine()); List <Car> cars = new List <Car>(); for (int i = 0; i < n; i++) { var info = Console.ReadLine().Split(); var model = info[0]; var engineSpeed = int.Parse(info[1]); var enginePower = int.Parse(info[2]); var cargoWeight = int.Parse(info[3]); var cargoType = info[4]; var tire1Pressure = double.Parse(info[5]); var tire1Age = int.Parse(info[6]); var tire2Pressure = double.Parse(info[5]); var tire2Age = int.Parse(info[6]); var tire3Pressure = double.Parse(info[5]); var tire3Age = int.Parse(info[6]); var tire4Pressure = double.Parse(info[5]); var tire4Age = int.Parse(info[6]); Engine engine = new Engine(engineSpeed, enginePower); Cargo cargo = new Cargo(cargoWeight, cargoType); Tire tire1 = new Tire(tire1Age, tire1Pressure); Tire tire2 = new Tire(tire2Age, tire2Pressure); Tire tire3 = new Tire(tire3Age, tire3Pressure); Tire tire4 = new Tire(tire4Age, tire4Pressure); Car car = new Car(model, engine, cargo, tire1, tire2, tire3, tire4); cars.Add(car); } string command = Console.ReadLine(); if (command == "fragile") { foreach (var car in cars.Where(c => c.Cargo.CargoType == "fragile" && (c.Tire1.TirePressure < 1 || c.Tire2.TirePressure < 1 || c.Tire3.TirePressure < 1 || c.Tire4.TirePressure < 1))) { Console.WriteLine(car.Model); } } else { foreach (var car in cars.Where(c => c.Cargo.CargoType == "flamable" && c.Engine.EnginePower > 250)) { Console.WriteLine(car.Model); } } }
public static void Main() { int n = int.Parse(Console.ReadLine()); List <Car> cars = new List <Car>(); for (int i = 0; i < n; i++) { Queue <string> input = new Queue <string>(Console.ReadLine() .Split(" ", StringSplitOptions.RemoveEmptyEntries)); string model = input.Dequeue(); int engineSpeed = int.Parse(input.Dequeue()); int enginePower = int.Parse(input.Dequeue()); int cargoWeight = int.Parse(input.Dequeue()); string cargoType = input.Dequeue(); Engine engine = new Engine(engineSpeed, enginePower); Cargo cargo = new Cargo(cargoWeight, cargoType); List <Tire> tires = new List <Tire>(); while (input.Any()) { double tirePressure = double.Parse(input.Dequeue()); int tireYear = int.Parse(input.Dequeue()); Tire tire = new Tire(tirePressure, tireYear); tires.Add(tire); } Car car = new Car(model, engine, cargo, tires); cars.Add(car); } string command = Console.ReadLine(); if (command == "fragile") { foreach (var car in cars.Where(x => x.Cargo.CargoType == command && x.Tire.Any(y => y.Pressure < 1))) { Console.WriteLine($"{car.Model}"); } } else { foreach (var car in cars.Where(x => x.Cargo.CargoType == command && x.Engine.EnginePower > 250)) { Console.WriteLine($"{car.Model}"); } } }
public static void Main() { var cars = new List <Car>(); var N = int.Parse(Console.ReadLine()); for (int i = 0; i < N; i++) { var carInfo = Console.ReadLine().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); var cargo = new Cargo(carInfo[4], int.Parse(carInfo[3])); var engine = new Engine(int.Parse(carInfo[1]), int.Parse(carInfo[2])); var tire1 = new Tire(double.Parse(carInfo[5]), int.Parse(carInfo[6])); var tire2 = new Tire(double.Parse(carInfo[7]), int.Parse(carInfo[8])); var tire3 = new Tire(double.Parse(carInfo[9]), int.Parse(carInfo[10])); var tire4 = new Tire(double.Parse(carInfo[11]), int.Parse(carInfo[12])); var car = new Car(carInfo[0], cargo, engine, new List <Tire>() { tire1, tire2, tire3, tire4 }); cars.Add(car); } var command = Console.ReadLine(); switch (command) { case "fragile": var wantedCars = cars.Where(x => x.Cargo.CargoType == "fragile") .Where(y => y.Tires.Any(z => z.Pressure < 1)); foreach (var wantedCar in wantedCars) { Console.WriteLine(wantedCar.Model); } break; case "flamable": foreach (var wantedCar in cars.Where(x => x.Cargo.CargoType == "flamable") .Where(y => y.Engine.EnginePower > 250)) { Console.WriteLine(wantedCar.Model); } break; } }
public static void Main() { var n = int.Parse(Console.ReadLine()); var cars = new List <Car>(); for (int i = 0; i < n; i++) { var tokens = Console.ReadLine().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); var model = tokens[0]; var engineSpeed = double.Parse(tokens[1]); var enginePower = double.Parse(tokens[2]); var cargoWeight = double.Parse(tokens[3]); var cargoType = tokens[4]; var carEngine = new Engine(engineSpeed, enginePower); var carCargo = new Cargo(cargoWeight, cargoType); var tires = new Tire[4] { new Tire(double.Parse(tokens[5]), int.Parse(tokens[6])), new Tire(double.Parse(tokens[7]), int.Parse(tokens[8])), new Tire(double.Parse(tokens[9]), int.Parse(tokens[10])), new Tire(double.Parse(tokens[11]), int.Parse(tokens[12])) }; var car = new Car(model, carEngine, carCargo, tires); cars.Add(car); } var command = Console.ReadLine(); if (command == "fragile") { cars .Where(c => c.cargo.cargoType == "fragile" && c.tyres.Any(x => x.pressure < 1)) .ToList() .ForEach(c => Console.WriteLine($"{c.model}")); } else if (command == "flamable") { cars.Where(c => c.cargo.cargoType == "flamable" && c.engine.enginePower > 250) .ToList() .ForEach(c => Console.WriteLine($"{c.model}")); } }
public static void Main() { int n = int.Parse(Console.ReadLine()); var carList = new List <Car>(); for (int i = 0; i < n; i++) { var input = Console.ReadLine().Split(); var engine = new Engine(int.Parse(input[1]), int.Parse(input[2])); var cargo = new Cargo(int.Parse(input[3]), input[4]); var tires = new Tire[] { new Tire(int.Parse(input[6]), double.Parse(input[5])), new Tire(int.Parse(input[8]), double.Parse(input[7])), new Tire(int.Parse(input[10]), double.Parse(input[9])), new Tire(int.Parse(input[12]), double.Parse(input[11])), }; var currentCar = new Car(input[0], engine, cargo, tires); carList.Add(currentCar); } var command = Console.ReadLine(); if (command == "fragile") { foreach (var car in carList.Where(c => c.CarCargo.Type == command).Where(t => t.Tires.Any(x => x.Pressure < 1))) { Console.WriteLine(car.Model); } } else if (command == "flamable") { foreach (var car in carList.Where(c => c.CarCargo.Type == command).Where(t => t.Engine.Power > 250)) { Console.WriteLine(car.Model); } } }
public static void Main() { var n = int.Parse(Console.ReadLine()); var company = new List <Car>(); for (int i = 0; i < n; i++) { var carArg = Console.ReadLine() .Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); var model = carArg[0]; var engineSpeed = int.Parse(carArg[1]); var enginePower = int.Parse(carArg[2]); var cargoWeight = int.Parse(carArg[3]); var cargoType = carArg[4]; var tire1Pressure = double.Parse(carArg[5]); var tire1Age = int.Parse(carArg[6]); var tire2Pressure = double.Parse(carArg[7]); var tire2Age = int.Parse(carArg[8]); var tire3Pressure = double.Parse(carArg[9]); var tire3Age = int.Parse(carArg[10]); var tire4Pressure = double.Parse(carArg[11]); var tire4Age = int.Parse(carArg[12]); var engine = new Engine() { EnginePower = enginePower, EngineSpeed = engineSpeed }; var cargo = new Cargo() { CargoType = cargoType, CargoWeight = cargoWeight }; var tire1 = new Tire() { TirePressure = tire1Pressure, TireAge = tire1Age }; var tire2 = new Tire() { TirePressure = tire2Pressure, TireAge = tire2Age }; var tire3 = new Tire() { TirePressure = tire3Pressure, TireAge = tire3Age }; var tire4 = new Tire() { TirePressure = tire4Pressure, TireAge = tire4Age }; var car = new Car() { Model = model, Engine = engine, Cargo = cargo, Tires = new List <Tire>() }; car.Tires.Add(tire1); car.Tires.Add(tire2); car.Tires.Add(tire3); car.Tires.Add(tire4); company.Add(car); } var command = Console.ReadLine(); if (command == "fragile") { company .Where(c => c.Cargo.CargoType == "fragile" && c.Tires.Any(t => t.TirePressure < 1)) .Select(c => c.Model) .ToList() .ForEach(Console.WriteLine); } else { company .Where(c => c.Cargo.CargoType == "flamable" && c.Engine.EnginePower > 250) .Select(c => c.Model) .ToList() .ForEach(Console.WriteLine); } }
static void Main(string[] args) { int length = int.Parse(Console.ReadLine()); List <Car> cars = new List <Car>(); for (int i = 0; i < length; i++) { string[] input = Console.ReadLine() .Split(" ", StringSplitOptions.RemoveEmptyEntries); string model = input[0]; int engineSpeed = int.Parse(input[1]); int enginePower = int.Parse(input[2]); int cargoWeight = int.Parse(input[3]); string cargoType = input[4]; Tire[] currentTires = new Tire[4] { new Tire(double.Parse(input[5]), int.Parse(input[6])), new Tire(double.Parse(input[7]), int.Parse(input[8])), new Tire(double.Parse(input[9]), int.Parse(input[10])), new Tire(double.Parse(input[11]), int.Parse(input[12])), }; var currentEngine = new Engine(engineSpeed, enginePower); var currentCargo = new Cargo(cargoWeight, cargoType); var currentCar = new Car(model, currentEngine, currentCargo, currentTires); cars.Add(currentCar); } string filter = Console.ReadLine(); if (filter == "fragile") { var result = cars .Where(x => x.Cargo.CargoType == "fragile") .ToList(); foreach (var car in result) { bool isValid = false; foreach (var tire in car.Tires) { if (tire.Pressure < 1) { isValid = true; } } if (isValid) { Console.WriteLine(car.Model); } } } else { if (filter == "flamable") { var result = cars .Where(x => x.Cargo.CargoType == "flamable") .Where(x => x.Engine.Power > 250) .ToList(); foreach (var car in result) { Console.WriteLine(car.Model); } } } }
public Car(string model, Engine engine, Cargo cargo, Tire tire1, Tire tire2, Tire tire3, Tire tire4) { Model = model; Engine = engine; Cargo = cargo; tires[0] = tire1; tires[1] = tire2; tires[2] = tire3; tires[3] = tire4; }
static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); Dictionary <string, Car> allCars = new Dictionary <string, Car>(); for (int i = 0; i < n; i++) { var input = Console.ReadLine() .Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries) .ToArray(); Car car = new Car(); List <Tire> tires = new List <Tire>(); var model = input[0]; var enginePower = int.Parse(input[2]); var engineSpeed = int.Parse(input[1]); var cargoWeight = int.Parse(input[3]); var cargoType = input[4]; var firstP = double.Parse(input[5]); var firstA = int.Parse(input[6]); Tire firstT = new Tire(firstP, firstA); var secondP = double.Parse(input[7]); var secondA = int.Parse(input[8]); Tire secondT = new Tire(secondP, secondA); var thirdP = double.Parse(input[9]); var thirdA = int.Parse(input[10]); Tire thirdT = new Tire(thirdP, thirdA); var fourthP = double.Parse(input[11]); var fourthA = int.Parse(input[12]); Tire fourthT = new Tire(fourthP, fourthA); tires.Add(firstT); tires.Add(secondT); tires.Add(thirdT); tires.Add(fourthT); car.AddCar( model, new Engine(engineSpeed, enginePower), new Cargo(cargoWeight, cargoType), tires); allCars[model] = car; } string command = Console.ReadLine(); if (command == "fragile") { allCars .Where(x => x.Value.Tire.Any(p => p.Pressure < 1) && x.Value.Cargo.Type == "fragile") .Select(x => x.Key) .ToList() .ForEach(x => Console.WriteLine(x)); } else if (command == "flamable") { allCars .Where(x => x.Value.Engine.EnginePower > 250 && x.Value.Cargo.Type == "flamable") .Select(x => x.Key) .ToList() .ForEach(x => Console.WriteLine(x)); } }