public static bool Register(GameSession session) { GameSession old; if (_sessionDict.TryGetValue(session.Sid, out old)) { return _sessionDict.TryUpdate(session.Sid, session, old); } return _sessionDict.TryAdd(session.Sid, session); }
public static void Remove(GameSession session) { GameSession value; _sessionDict.TryRemove(session.Sid, out value); }
/// <summary> /// 从游戏服接收数据 /// </summary> /// <param name="gameAddress">游戏服的地址</param> /// <param name="data"></param> public override void Receive(string gameAddress, byte[] data) { try { PacketMessage packet = PacketMessage.Parse(data); var head = packet.Head; GameSession session = null; switch (head.MsgType) { case PacketMsgType.None: //心跳包 session = GameSessionManager.GetSession(head.GameId, head.ServerId); if (session != null) { session.GameAddress = gameAddress; session.AccessTime = DateTime.Now; Console.WriteLine("{0}>>Connect to host of game server {1}-{2} from {3}", DateTime.Now.ToLongTimeString(), head.GameId, head.ServerId, gameAddress); } break; case PacketMsgType.Register: session = new GameSession(head.GameId, head.ServerId); session.GameAddress = gameAddress; session.AccessTime = DateTime.Now; GameSessionManager.Register(session); break; case PacketMsgType.Push: OnSendToClient(head.Address, data); break; case PacketMsgType.SendTo: case PacketMsgType.Request: //发送到其它通道 Send(head.Address, packet.ToByte()); break; case PacketMsgType.Broadcast: //广播到客户端 var clientPointList = ClientConnectManager.FindAll(head.GameId, head.ServerId); foreach (var endPoint in clientPointList) { OnSendToClient(endPoint.ToString(), data); } break; default: throw new Exception(string.Format("The message type:{0} is not supported.", head.MsgType)); } } catch (Exception ex) { TraceLog.WriteError("Receive game {0} error:{1}", gameAddress, ex); } }