public void SystemSend(ChatType chatType, string content) { //if (chatType == ChatType.Whisper) return; var chat = new ChatData { Version = NextVersion, FromUserID = Language.Instance.SystemUserId, FromUserName = Language.Instance.KingName, ToUserID = 0, ChatType = chatType, Content = content, SendDate = DateTime.Now, RoomId = _user.Property.RoomId, TableId = _user.Property.TableId }; Send(chat); }
public void Send(ChatType chatType, int chatID, string content) { var chat = new ChatData { Version = NextVersion, FromUserID = _user.UserId.ToInt(), FromUserName = _user.NickName, ToUserID = 0, ChatType = chatType, ChatID = chatID, Content = content, SendDate = DateTime.Now, RoomId = _user.Property.RoomId, TableId = _user.Property.TableId }; _user.Property.ChatDate = DateTime.Now; Send(chat); }
public void SendWhisper(GameUser toUser, string content) { if (_user == null || toUser == null) { throw new Exception("发送人或接收人为空值"); } _user.Property.ChatDate = DateTime.Now; var chat = new ChatData { Version = 0, FromUserID = _user.UserId, FromUserName = _user.NickName, ToUserID = toUser.UserId.ToInt(), ChatType = ChatType.Whisper, Content = content, SendDate = DateTime.Now, RoomId = _user.Property.RoomId, TableId = _user.Property.TableId }; SendWhisper(toUser.UserId.ToInt(), chat); }