public HealthPack LoadHealthPack(string type, Vector2 position) { if (m_iGen == null) m_iGen = new ItemGenerator(m_lvl); if (type == null) type = "default"; return m_iGen.GenerateHealthPack(type, position); }
public TimeBonus LoadTimeBonus(string type, Vector2 position) { if (m_iGen == null) m_iGen = new ItemGenerator(m_lvl); if (type == null) type = "default"; return m_iGen.GenerateTimeBonus(type, position); }
public Gem LoadGem(string type, Vector2 position) { if (m_iGen == null) m_iGen = new ItemGenerator(m_lvl); if (type == null) type = "default"; return m_iGen.GenerateGem(type, position); }