/// <summary> /// Loads a particular enemy sprite sheet and sounds. /// </summary> public void LoadContent(string spriteSet) { // Load animations. spriteSet = "Sprites/" + spriteSet + "/"; runAnimation = new Animation(Level.Content.LoadTexture2D(spriteSet + "Run"), 0.1f, true); idleAnimation = new Animation(Level.Content.LoadTexture2D(spriteSet + "Idle"), 0.15f, true); dieAnimation = new Animation(Level.Content.LoadTexture2D(spriteSet + "Die"), 0.07f, false); sprite = new AnimationPlayer(); sprite.PlayAnimation(idleAnimation); //Load textures healthBar = Level.Content.LoadTexture2D("Misc/enemyHealthBar"); healthBarFill = Level.Content.LoadTexture2D("Misc/enemyHealthBarFill"); //Load sound effects killedSound = Level.Content.LoadSoundEffect("Sounds/MonsterKilled"); // Calculate bounds within texture size. int width = (int)(idleAnimation.FrameWidth * 0.35); int left = (idleAnimation.FrameWidth - width) / 2; int height = idleAnimation.FrameWidth; int top = idleAnimation.FrameHeight - height; localBounds = new Rectangle(left, top, width, height); }
/// <summary> /// Loads the player sprite sheet and sounds. /// </summary> public void LoadContent() { //Load textures healthBar = Level.Content.LoadTexture2D("Misc/playerHealthBar"); healthBarFill = Level.Content.LoadTexture2D("Misc/playerHealthBarFill"); // Load animated textures. idleAnimation = new Animation(Level.Content.LoadTexture2D("Sprites/Player/Idle"), 0.1f, true); runAnimation = new Animation(Level.Content.LoadTexture2D("Sprites/Player/Run"), 0.1f, true); jumpAnimation = new Animation(Level.Content.LoadTexture2D("Sprites/Player/Jump"), 0.1f, false); celebrateAnimation = new Animation(Level.Content.LoadTexture2D("Sprites/Player/Celebrate"), 0.1f, false); dieAnimation = new Animation(Level.Content.LoadTexture2D("Sprites/Player/Die"), 0.1f, false); shieldAnimation = new Animation(Level.Content.LoadTexture2D("Sprites/Player/Shield"), 0.1f, true); healAnimation = new Animation(Level.Content.LoadTexture2D("Sprites/Player/Heal"), 0.1f, true); sprite = new AnimationPlayer(); // Calculate bounds within texture size. int width = (int)(idleAnimation.FrameWidth * 0.4); int left = (idleAnimation.FrameWidth - width) / 2; int height = (int)(idleAnimation.FrameWidth * 0.8); int top = idleAnimation.FrameHeight - height; localBounds = new Rectangle(left, top, width, height); // Load sounds. killedSound = Level.Content.LoadSoundEffect("Sounds/PlayerKilled"); jumpSound = Level.Content.LoadSoundEffect("Sounds/PlayerJump"); fallSound = Level.Content.LoadSoundEffect("Sounds/PlayerFall"); healSound = Level.Content.LoadSoundEffect("Sounds/Heal"); int toLoad = 0; while (System.IO.File.Exists("Content/Sounds/Hurt/" + toLoad + ".xnb")) { hurtSound.Add(Level.Content.LoadSoundEffect("Sounds/Hurt/" + toLoad)); toLoad++; } }