public EntryFsdJump(DateTime timestamp, Event @event, string starSystem, long systemAddress, StarPos starPos, string systemAllegiance, string systemEconomy, string systemSecondEconomy, string systemGovernment, string systemSecurity, long population, string body, long bodyID, string bodyType, double jumpDist, double fuelUsed, double fuelLevel) : base(timestamp, @event) { this.StarSystem = starSystem; this.SystemAddress = systemAddress; this.StarPos = starPos; this.SystemAllegiance = systemAllegiance; this.SystemEconomy = systemEconomy; this.SystemSecondEconomy = systemSecondEconomy; this.SystemGovernment = systemGovernment; this.SystemSecurity = systemSecurity; this.Population = population; this.Body = body; this.BodyID = bodyID; this.BodyType = bodyType; this.JumpDist = jumpDist; this.FuelUsed = fuelUsed; this.FuelLevel = fuelLevel; }
public EntryLocation(DateTime timestamp, Event @event, bool docked, string starSystem, StarPos starPos, string systemAllegiance, string systemEconomy, string systemGovernment, string systemSecurity, string body, BodyType bodyType) : base(timestamp, @event) { this.Docked = docked; this.StarSystem = starSystem; this.StarPos = starPos; this.SystemAllegiance = systemAllegiance; this.SystemEconomy = systemEconomy; this.SystemGovernment = systemGovernment; this.SystemSecurity = systemSecurity; this.Body = body; this.BodyType = bodyType; }