/// <summary>Piece constructor.</summary> public TerrainClone(TerrainClone prototype) { this.prototype = (TerrainPrototype)prototype.Prototype; rotationAngle = prototype.rotationAngle; side = prototype.Side; stack.AttachedToCounterSection = false; }
/// <summary>Piece constructor.</summary> public TerrainClone(TerrainPrototype prototype) { this.prototype = prototype; side = (CounterSection.Type == CounterSectionType.BackSideOnly ? Side.Back : Side.Front); stack.AttachedToCounterSection = false; }