/// <summary>CounterSection constructor.</summary> public CounterSection(CounterSheet counterSheet, CounterSectionProperties properties, List <Piece> pieceList) { this.counterSheet = counterSheet; type = properties.Type; frontImageLocation = properties.FrontImageLocation; for (int i = (int)counterSheet.Properties.FrontImageResolution; i > 0; --i) { frontImageLocation = new RectangleF(frontImageLocation.X * 2, frontImageLocation.Y * 2, frontImageLocation.Width * 2, frontImageLocation.Height * 2); } backImageLocation = properties.BackImageLocation; for (int i = (int)counterSheet.Properties.BackImageResolution; i > 0; --i) { backImageLocation = new RectangleF(backImageLocation.X * 2, backImageLocation.Y * 2, backImageLocation.Width * 2, backImageLocation.Height * 2); } // create pieces for that section pieceFrontSize = new SizeF( frontImageLocation.Width / properties.Columns, frontImageLocation.Height / properties.Rows); pieceBackSize = new SizeF( backImageLocation.Width / properties.Columns, backImageLocation.Height / properties.Rows); pieceFrontDiagonal = (float)Math.Sqrt(pieceFrontSize.Width * pieceFrontSize.Width + pieceFrontSize.Height * pieceFrontSize.Height); pieceBackDiagonal = (float)Math.Sqrt(pieceBackSize.Width * pieceBackSize.Width + pieceBackSize.Height * pieceBackSize.Height); shadowLength = properties.ShadowLength; supply = properties.Supply; pieces = new Piece[properties.Rows * properties.Columns * properties.Supply]; for (int row = 0; row < properties.Rows; ++row) { for (int col = 0; col < properties.Columns; ++col) { for (int copy = 0; copy < properties.Supply; ++copy) { Piece piece = (counterSheet.Properties.Type == CounterSheetType.Terrain ? (Piece) new TerrainPrototype(pieceList.Count, this, row, col) : (Piece) new Counter(pieceList.Count, this, row, col)); pieces[(row * properties.Columns + col) * properties.Supply + copy] = piece; pieceList.Add(piece); } } } }
internal Game(GameBox gameBox, ScenarioType scenarioType, string fileName, Stream stream) { this.gameBox = gameBox; this.scenarioType = scenarioType; this.fileName = fileName; XmlDocument xml = new XmlDocument(); xml.Load(stream); // Dice diceHands = new DiceHand[gameBox.DiceHands.Length]; for (int i = 0; i < diceHands.Length; ++i) { diceHands[i].DiceType = gameBox.DiceHands[i].DiceType; diceHands[i].BeingCast = false; int diceCount = gameBox.DiceHands[i].Count; diceHands[i].Dice = new Die[diceCount]; for (int j = 0; j < diceCount; ++j) { diceHands[i].Dice[j] = (gameBox.DiceHands[i].TextureFileName[j] != null ? new Die(gameBox.DiceHands[i].TextureFileName[j]) : new Die(gameBox.DiceHands[i].Colors[j], gameBox.DiceHands[i].Pips[j])); } } XmlElement gameNode = xml.DocumentElement; if (gameNode.SelectSingleNode("game-box") != null) { // old format // Scenario data scenarioName = xml.SelectSingleNode("/game/scenario/name").InnerText; XmlElement descriptionNode = (XmlElement)xml.SelectSingleNode("/game/scenario/description"); scenarioDescription = (descriptionNode != null ? descriptionNode.InnerText : null); XmlElement copyrightNode = (XmlElement)xml.SelectSingleNode("/game/scenario/copyright"); scenarioCopyright = (copyrightNode != null ? copyrightNode.InnerText : null); // Game data XmlNodeList layoutNodeList = gameNode.SelectNodes("layout"); boards = new Board[layoutNodeList.Count]; List <Piece> pieceList = new List <Piece>(); for (int i = 0; i < boards.Length; ++i) { string boardId = ((XmlElement)layoutNodeList[i]).GetAttribute("board"); string boardName = ((XmlElement)xml.SelectSingleNode("/game/scenario/map[@id='" + boardId + "']|/game/scenario/counter-sheet[@id='" + boardId + "']")).InnerText; // retrieve board properties foreach (MapProperties properties in gameBox.Maps) { if (properties.Name == boardName) { boards[i] = new Map(i, properties); break; } } if (boards[i] == null) { foreach (CounterSheetProperties properties in gameBox.CounterSheets) { if (properties.Name == boardName) { CounterSheet counterSheet = new CounterSheet(i, properties, pieceList); boards[i] = counterSheet; // register each piece's stack as belonging to the counter sheet foreach (ICounterSection counterSection in counterSheet.CounterSections) { foreach (Piece piece in counterSection.Pieces) { Stack stack = piece.Stack; counterSheet.MoveStackToBack(stack); stack.AttachedToCounterSection = true; } } break; } } } } allPieces = pieceList.ToArray(); visibleBoard = boards[0]; for (int i = 0; i < layoutNodeList.Count; ++i) { XmlElement layoutNode = (XmlElement)layoutNodeList[i]; Board board = boards[i]; board.VisibleArea = RectangleF.FromLTRB( XmlConvert.ToSingle(layoutNode.GetAttribute("left")), XmlConvert.ToSingle(layoutNode.GetAttribute("top")), XmlConvert.ToSingle(layoutNode.GetAttribute("right")), XmlConvert.ToSingle(layoutNode.GetAttribute("bottom"))); if (board is CounterSheet) { if (layoutNode.HasAttribute("side")) { ((CounterSheet)board).Side = (Side)Enum.Parse(typeof(Side), layoutNode.GetAttribute("side")); } else { ((CounterSheet)board).Side = Side.Front; } } if (layoutNode.HasAttribute("visible") && layoutNode.GetAttribute("visible") == "true") { visibleBoard = board; } foreach (XmlElement pieceNode in layoutNode.SelectNodes("counter")) { Piece piece = (Piece)GetPieceById(XmlConvert.ToInt32(pieceNode.GetAttribute("id"))); Stack stack = (Stack)piece.Stack; stack.AttachedToCounterSection = false; if (pieceNode.HasAttribute("rot")) { piece.RotationAngle = XmlConvert.ToSingle(pieceNode.GetAttribute("rot")) * (float)Math.PI / 180.0f; } if (pieceNode.HasAttribute("side")) { piece.Side = (Side)Enum.Parse(typeof(Side), pieceNode.GetAttribute("side")); } else { piece.Side = Side.Front; } board.MoveStackToFront(stack); stack.Position = new PointF( XmlConvert.ToSingle(pieceNode.GetAttribute("x")), XmlConvert.ToSingle(pieceNode.GetAttribute("y"))); } foreach (XmlElement stackNode in layoutNode.SelectNodes("stack")) { Stack stack = null; foreach (XmlElement pieceNode in stackNode.SelectNodes("counter")) { Piece piece = (Piece)GetPieceById(XmlConvert.ToInt32(pieceNode.GetAttribute("id"))); if (stack == null) { stack = (Stack)piece.Stack; stack.AttachedToCounterSection = false; board.MoveStackToFront(stack); stack.Position = new PointF( XmlConvert.ToSingle(stackNode.GetAttribute("x")), XmlConvert.ToSingle(stackNode.GetAttribute("y"))); } else { Stack stackToMerge = (Stack)piece.Stack; ((Board)stackToMerge.Board).RemoveStack(stackToMerge); stack.MergeToPosition(stackToMerge, stackToMerge.Pieces, stack.Pieces.Length); } if (pieceNode.HasAttribute("rot")) { piece.RotationAngle = XmlConvert.ToSingle(pieceNode.GetAttribute("rot")) * ((float)Math.PI / 180.0f); } if (pieceNode.HasAttribute("side")) { piece.Side = (Side)Enum.Parse(typeof(Side), pieceNode.GetAttribute("side")); } else { piece.Side = Side.Front; } } } } } else { // new format // Scenario data scenarioName = gameNode.GetAttribute("scenario-name"); scenarioDescription = gameNode.GetAttribute("scenario-description"); scenarioCopyright = gameNode.GetAttribute("scenario-copyright"); // Operating mode mode = (gameNode.HasAttribute("mode") ? (Mode)Enum.Parse(typeof(Mode), gameNode.GetAttribute("mode")) : Mode.Default); // Stacking stackingEnabled = (!gameNode.HasAttribute("stacking") || gameNode.GetAttribute("stacking") != "disabled"); // Game data XmlNodeList layoutNodeList = gameNode.SelectNodes("layout"); boards = new Board[layoutNodeList.Count]; List <Piece> pieceList = new List <Piece>(); for (int i = 0; i < boards.Length; ++i) { XmlElement layoutNode = (XmlElement)layoutNodeList[i]; string boardName = layoutNode.GetAttribute("board"); // retrieve board properties foreach (MapProperties properties in gameBox.Maps) { if (properties.Name == boardName) { boards[i] = new Map(i, properties); break; } } if (boards[i] == null) { foreach (CounterSheetProperties properties in gameBox.CounterSheets) { if (properties.Name == boardName) { CounterSheet counterSheet = new CounterSheet(i, properties, pieceList); boards[i] = counterSheet; // register each piece's stack as belonging to the counter sheet foreach (ICounterSection counterSection in counterSheet.CounterSections) { foreach (Piece piece in counterSection.Pieces) { Stack stack = piece.Stack; counterSheet.MoveStackToBack(stack); stack.AttachedToCounterSection = true; } } break; } } } if (boards[i] == null) { boards[i] = new Map(i, null); } if (layoutNode.HasAttribute("tab")) { boards[i].Name = layoutNode.GetAttribute("tab"); } } allPieces = pieceList.ToArray(); visibleBoard = boards[0]; for (int i = 0; i < layoutNodeList.Count; ++i) { XmlElement layoutNode = (XmlElement)layoutNodeList[i]; Board board = boards[i]; board.VisibleArea = RectangleF.FromLTRB( (layoutNode.HasAttribute("left") ? XmlConvert.ToSingle(layoutNode.GetAttribute("left")) : 0.0f), (layoutNode.HasAttribute("top") ? XmlConvert.ToSingle(layoutNode.GetAttribute("top")) : 0.0f), (layoutNode.HasAttribute("right") ? XmlConvert.ToSingle(layoutNode.GetAttribute("right")) : 1024.0f * 4), (layoutNode.HasAttribute("bottom") ? XmlConvert.ToSingle(layoutNode.GetAttribute("bottom")) : 768.0f * 4)); if (board is CounterSheet) { if (layoutNode.HasAttribute("side")) { ((CounterSheet)board).Side = (Side)Enum.Parse(typeof(Side), layoutNode.GetAttribute("side")); } else { ((CounterSheet)board).Side = Side.Front; } } if (layoutNode.HasAttribute("visible") && layoutNode.GetAttribute("visible") == "true") { visibleBoard = board; } if (layoutNode.HasAttribute("owner")) { board.Owner = new Guid(layoutNode.GetAttribute("owner")); } foreach (XmlElement pieceNode in layoutNode.SelectNodes("counter")) { Piece piece = (Piece)GetPieceById(XmlConvert.ToInt32(pieceNode.GetAttribute("id"))); if (piece is TerrainPrototype) { piece = new TerrainClone((TerrainPrototype)piece); } Stack stack = (Stack)piece.Stack; stack.AttachedToCounterSection = false; if (pieceNode.HasAttribute("rot")) { piece.RotationAngle = XmlConvert.ToSingle(pieceNode.GetAttribute("rot")) * (float)Math.PI / 180.0f; } if (pieceNode.HasAttribute("side")) { piece.Side = (Side)Enum.Parse(typeof(Side), pieceNode.GetAttribute("side")); } else { piece.Side = Side.Front; } board.MoveStackToFront(stack); stack.Position = new PointF( XmlConvert.ToSingle(pieceNode.GetAttribute("x")), XmlConvert.ToSingle(pieceNode.GetAttribute("y"))); } foreach (XmlElement stackNode in layoutNode.SelectNodes("stack")) { Stack stack = null; foreach (XmlElement pieceNode in stackNode.SelectNodes("counter")) { Piece piece = (Piece)GetPieceById(XmlConvert.ToInt32(pieceNode.GetAttribute("id"))); if (piece is TerrainPrototype) { piece = new TerrainClone((TerrainPrototype)piece); } if (stack == null) { stack = (Stack)piece.Stack; stack.AttachedToCounterSection = false; board.MoveStackToFront(stack); stack.Position = new PointF( XmlConvert.ToSingle(stackNode.GetAttribute("x")), XmlConvert.ToSingle(stackNode.GetAttribute("y"))); } else { Stack stackToMerge = (Stack)piece.Stack; ((Board)stackToMerge.Board).RemoveStack(stackToMerge); stack.MergeToPosition(stackToMerge, stackToMerge.Pieces, stack.Pieces.Length); } if (pieceNode.HasAttribute("rot")) { piece.RotationAngle = XmlConvert.ToSingle(pieceNode.GetAttribute("rot")) * ((float)Math.PI / 180.0f); } if (pieceNode.HasAttribute("side")) { piece.Side = (Side)Enum.Parse(typeof(Side), pieceNode.GetAttribute("side")); } else { piece.Side = Side.Front; } } } } foreach (XmlElement handNode in gameNode.SelectNodes("hand")) { Guid guid = new Guid(handNode.GetAttribute("owner")); PlayerHand hand = new PlayerHand(); Stack stack = null; foreach (XmlElement pieceNode in handNode.SelectNodes("counter")) { Piece piece = (Piece)GetPieceById(XmlConvert.ToInt32(pieceNode.GetAttribute("id"))); if (piece is TerrainPrototype) { piece = new TerrainClone((TerrainPrototype)piece); } if (stack == null) { stack = (Stack)piece.Stack; if (stack.Board != null) { ((Board)stack.Board).RemoveStack(stack); } stack.AttachedToCounterSection = false; } else { Stack stackToMerge = (Stack)piece.Stack; if (stackToMerge.Board != null) { ((Board)stackToMerge.Board).RemoveStack(stackToMerge); } stack.MergeToPosition(stackToMerge, stackToMerge.Pieces, stack.Pieces.Length); } if (pieceNode.HasAttribute("rot")) { piece.RotationAngle = XmlConvert.ToSingle(pieceNode.GetAttribute("rot")) * ((float)Math.PI / 180.0f); } if (pieceNode.HasAttribute("side")) { piece.Side = (Side)Enum.Parse(typeof(Side), pieceNode.GetAttribute("side")); } else { piece.Side = Side.Front; } } hand.Stack = stack; playerHands.Add(guid, hand); } } }