/// <summary> /// 用于向 ShopDishe EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToShopDishe(ShopDishe shopDishe) { base.AddObject("ShopDishe", shopDishe); }
public void AddWithoutSave(ShopDishe shopDishe) { db.ShopDishe.AddObject(shopDishe); }
/// <summary> /// 创建新的 ShopDishe 对象。 /// </summary> /// <param name="id">Id 属性的初始值。</param> /// <param name="shopId">ShopId 属性的初始值。</param> /// <param name="name">Name 属性的初始值。</param> /// <param name="price">Price 属性的初始值。</param> /// <param name="categoryId">CategoryId 属性的初始值。</param> /// <param name="orderIndex">OrderIndex 属性的初始值。</param> public static ShopDishe CreateShopDishe(global::System.Int32 id, global::System.Int32 shopId, global::System.String name, global::System.Double price, global::System.Int32 categoryId, global::System.Int16 orderIndex) { ShopDishe shopDishe = new ShopDishe(); shopDishe.Id = id; shopDishe.ShopId = shopId; shopDishe.Name = name; shopDishe.Price = price; shopDishe.CategoryId = categoryId; shopDishe.OrderIndex = orderIndex; return shopDishe; }