public override void ExecuteCommand(Client client, Identity target, string[] args) { int itemid = Int32.Parse(args[1]); if (!ItemLoader.ItemList.ContainsKey(itemid)) { client.SendChatText("No such item"); return; } ItemTemplate it = ItemLoader.ItemList[itemid]; if (it == null) { client.SendChatText("No Item with id " + itemid + " found."); return; } client.SendChatText("Item Debug Info for Item " + itemid); client.SendChatText("Attack values:"); foreach (KeyValuePair<int,int> at in it.Attack) { client.SendChatText("Type: " + at.Key + " Value: " + at.Value); } client.SendChatText("Defense values:"); foreach (KeyValuePair<int,int> at in it.Defend) { client.SendChatText("Type: " + at.Key + " Value: " + at.Value); } client.SendChatText("Item Attributes:"); foreach (KeyValuePair<int, int> at in it.Stats) { client.SendChatText("Type: " + at.Key + " Value: " + at.Value); } client.SendChatText("Events/Functions:"); foreach (Events ev in it.Events) { client.SendChatText("Eventtype: " + ev.EventType); foreach (Functions fu in ev.Functions) { client.SendChatText(" Functionnumber: " + fu.FunctionType); foreach (object arg in fu.Arguments.Values) { client.SendChatText(" Argument: " + arg); } foreach (Requirements aor in fu.Requirements) { client.SendChatText( " Reqs: " + aor.Statnumber + " " + aor.Operator + " " + aor.Value + " " + aor.ChildOperator); } } } }
public static void Read(OrgClientMessage message, Client client) { switch ((byte)message.Command) { case 1: { // org create /* client wants to create organization * name of org is message.CommandArgs */ if (OrganizationDao.CreateOrganization(message.CommandArgs, DateTime.UtcNow, client.Character.Identity.Instance)) { client.SendChatText("You have created the guild: " + message.CommandArgs); int orgID = OrganizationDao.GetOrganizationId(message.CommandArgs); // Make sure the order of these next two lines is not swapped -NV client.Character.Stats["ClanLevel"].Value = 0; client.Character.Stats["Clan"].Value = orgID; break; } else { client.SendChatText("This guild already <font color=#DC143C>exists</font>"); break; } } #region /org ranks case 2: // org ranks // Displays Org Rank Structure. /* Select governingform from DB, Roll through display from GovForm */ if (client.Character.Stats["Clan"].BaseValue == 0) { client.SendChatText("You're not in an organization!"); break; } var governingForm = OrganizationDao.GetGovernmentForm((int)client.Character.Stats["Clan"].BaseValue); client.SendChatText("Current Rank Structure: " + GetRankList(governingForm)); break; #endregion #region /org contract case 3: // org contract break; #endregion #region unknown org command 4 case 4: Console.WriteLine("Case 4 Started"); break; #endregion #region /org info case 5: { IInstancedEntity tPlayer = null; if ((tPlayer = client.Playfield.FindByIdentity(message.Target)) != null) { string orgDescription = string.Empty, orgObjective = string.Empty, orgHistory = string.Empty, orgLeaderName = string.Empty; int orgGoverningForm = 0, orgLeaderID = 0; DBOrganization orgData = OrganizationDao.GetOrganizationData((int)tPlayer.Stats["Clan"].BaseValue); if (orgData != null) { orgDescription = orgData.Description; orgObjective = orgData.Objective; orgHistory = orgData.History; orgGoverningForm = orgData.GovernmentForm; orgLeaderID = orgData.LeaderID; } orgLeaderName = CharacterDao.GetCharacterNameById(orgLeaderID); string textGovForm = null; if (orgGoverningForm == 0) { textGovForm = "Department"; } else if (orgGoverningForm == 1) { textGovForm = "Faction"; } else if (orgGoverningForm == 2) { textGovForm = "Republic"; } else if (orgGoverningForm == 3) { textGovForm = "Monarchy"; } else if (orgGoverningForm == 4) { textGovForm = "Anarchism"; } else if (orgGoverningForm == 5) { textGovForm = "Feudalism"; } else { textGovForm = "Department"; } var orgRank = GetRank( orgGoverningForm, tPlayer.Stats["ClanLevel"].BaseValue); var infoMessage = new OrgInfoMessage { Identity = tPlayer.Identity, Unknown = 0x00, Unknown1 = 0x00000000, Unknown2 = 0x00000000, Organization = new Identity { Type = IdentityType.Organization, Instance = (int)tPlayer.Stats["Clan"].BaseValue }, // TODO: Possible NULL here OrganizationName = (tPlayer as Character).OrganizationName, Description = orgDescription, Objective = orgObjective, GoverningForm = textGovForm, LeaderName = orgLeaderName, Rank = orgRank, Unknown3 = new object[0] }; client.SendCompressed(infoMessage); } } break; #endregion #region /org disband case 6: // Add Org Bank to prez DBOrganization orgDisband = OrganizationDao.GetOrganizationData((int)client.Character.Stats["Clan"].BaseValue); client.Character.Stats["Cash"].BaseValue += (uint)orgDisband.Bank; // Clear stat 5 (Clan) from all chars where value=orgId StatDao.DisbandOrganization((int)client.Character.Stats["Clan"].BaseValue); break; #endregion #region /org startvote <text> <duration> <entries> case 7: // org startvote <"text"> <duration(minutes)> <entries> // arguments (<text> <duration> and <entries>) are in CmdStr break; #endregion #region /org vote info case 8: // org vote info break; #endregion #region /org vote <entry> case 9: // <entry> is CmdStr break; #endregion #region /org promote case 10: { // some arg in CmdByte. No idea what it is // create the target namespace t_promote IInstancedEntity toPromote = null; var promoteSql = string.Empty; var targetOldRank = -1; var targetNewRank = -1; var newPresRank = -1; var oldPresRank = 0; toPromote = client.Playfield.FindByIdentity(message.Target); if (toPromote != null) { // First we check if target is in the same org as you if (toPromote.Stats["Clan"].BaseValue != client.Character.Stats["Clan"].BaseValue) { // not in same org client.SendChatText("Target is not in your organization!"); break; } // Target is in same org, are you eligible to promote? Promoter Rank has to be TargetRank-2 or == 0 if ((client.Character.Stats["ClanLevel"].Value == (toPromote.Stats["ClanLevel"].Value - 2)) || (client.Character.Stats["ClanLevel"].Value == 0)) { // Promoter is eligible. Start the process // First we get the details about the org itself DBOrganization orgPromote = OrganizationDao.GetOrganizationData((int)client.Character.Stats["Clan"].BaseValue); var promoteGovForm = -1; var promotedToRank = string.Empty; var demotedFromRank = string.Empty; if (orgPromote != null) { // Check if new rank == 0, if so, demote promoter if ((targetOldRank - 1) == 0) { /* This is a bit more complex. Here we need to promote new president first * then we go about demoting old president * finally we set the new leader in Sql * Reset OrgName to set changes */ OrganizationDao.SetNewPrez(orgPromote.ID, toPromote.Identity.Instance); toPromote.Stats["ClanLevel"].Value = 0; client.Character.Stats["ClanLevel"].Value = 1; client.SendChatText( "You've passed leadership of the organization to: " + (toPromote as Character).Name); ((toPromote as Character).Client as Client).SendChatText( "You've been promoted to the rank of " + promotedToRank + " by " + client.Character.Name); } else { // Just Promote targetOldRank = toPromote.Stats["ClanLevel"].Value; targetNewRank = targetOldRank - 1; promotedToRank = GetRank(promoteGovForm, (uint)targetNewRank); toPromote.Stats["ClanLevel"].Value = targetNewRank; client.SendChatText( "You've promoted " + (toPromote as Character).Name + " to " + promotedToRank); ((toPromote as Character).Client as Client).SendChatText( "You've been promoted to the rank of " + promotedToRank + " by " + client.Character.Name); } } else { client.SendChatText("Organization does not exist?"); } } else { // Promoter not eligible to promote client.SendChatText( "Your Rank is not high enough to promote " + (toPromote as Character).Name); break; } } break; } #endregion #region /org demote case 11: // demote target player // create the target namespace t_demote IInstancedEntity toDemote = null; var demoteSql = string.Empty; var targetCurRank = -1; var targetNewerRank = -1; toDemote = client.Character.Playfield.FindByIdentity(message.Target); if (toDemote != null) { // First we check if target is in the same org as you if (toDemote.Stats["Clan"].BaseValue != client.Character.Stats["Clan"].BaseValue) { // not in same org client.SendChatText("Target is not in your organization!"); break; } // Target is in same org, are you eligible to demote? Promoter Rank has to be TargetRank-2 or == 0 if ((client.Character.Stats["ClanLevel"].Value <= (toDemote.Stats["ClanLevel"].Value - 2)) || (client.Character.Stats["ClanLevel"].Value == 0)) { // Promoter is eligible. Start the process // First we get the details about the org itself DBOrganization orgDemote = OrganizationDao.GetOrganizationData((int)client.Character.Stats["Clan"].BaseValue); var demoteGovForm = -1; var demotedToRank = string.Empty; if (orgDemote == null) { client.SendChatText("Organization does not exist?"); break; } // Check whether new rank would be lower than lowest for current govform if ((targetCurRank + 1) > GetLowestRank(orgDemote.GovernmentForm)) { client.SendChatText("You can't demote character any lower!"); break; } targetCurRank = toDemote.Stats["ClanLevel"].Value; targetNewerRank = targetCurRank + 1; demotedToRank = GetRank(demoteGovForm, (uint)targetNewerRank); toDemote.Stats["ClanLevel"].Value = targetNewerRank; client.SendChatText("You've demoted " + (toDemote as Character).Name + " to " + demotedToRank); ((toDemote as Character).Client as Client).SendChatText( "You've been demoted to the rank of " + demotedToRank + " by " + client.Character.Name); break; } else { // Promoter not eligible to promote client.SendChatText("Your Rank is not high enough to demote " + (toDemote as Character).Name); break; } } break; #endregion #region unknown org command 12 case 12: Console.WriteLine("Case 12 Started"); break; #endregion #region /org kick <name> case 13: /* // kick <name> from org // <name> is CmdStr // create the t_player Client namespace, using CmdStr to find character id, in replacement of target.Instance var kickedFrom = client.Character.Stats["Clan"].BaseValue; DBCharacter kickChar = CharacterDao.GetByCharName(message.CommandArgs); if (kickChar == null) { client.SendChatText("No character with name "+message.CommandArgs+" exists."); break; } var kickeeId = kickChar.Id; IInstancedEntity targetPlayer = client.Playfield.FindByIdentity( new Identity() { Type = IdentityType.CanbeAffected, Instance = kickeeId }); if (targetPlayer != null) { // Check if CmdStr is actually part of the org var kickeeOrgId = targetPlayer.Stats["Clan"].BaseValue; if (kickeeOrgId != client.Character.Stats["Clan"].BaseValue) { // Not part of Org. break out. client.SendChatText(message.CommandArgs + "is not a member of your organization!"); break; } // They are part of the org, so begin the processing... // First we check if the player is online... var onlineSql = "SELECT online FROM characters WHERE ID = " + client.Character.Id.Instance; dt = ms.ReadDatatable(onlineSql); var onlineStatus = 0; if (dt.Rows.Count > 0) { onlineStatus = (Int32)dt.Rows[0][0]; } if (onlineStatus == 0) { // Player isn't online. Org Kicks are processed in a different method // TODO: Offline Org KICK break; } // Player is online. Start the kick. targetPlayer.Character.Stats.ClanLevel.Set(0); targetPlayer.Character.OrgId = 0; var kickedFromSql = "SELECT Name FROM organizations WHERE ID = " + client.Character.OrgId; dt = ms.ReadDatatable(kickedFromSql); var kickedFromName = string.Empty; if (dt.Rows.Count > 0) { kickedFromName = (string)dt.Rows[0][0]; } targetPlayer.SendChatText("You've been kicked from the organization " + kickedFromName); } */ // TODO: Offline Org KICK break; #endregion #region /org invite case 14: {/* Client tPlayer = null; if ((tPlayer = FindClient.FindClientById(message.Target.Instance)) != null) { var inviteMessage = new OrgInviteMessage { Identity = tPlayer.Character.Id, Unknown = 0x00, Unknown1 = 0x00000000, Unknown2 = 0x00000000, Organization = new Identity { Type = IdentityType .Organization, Instance = (int) client.Character.OrgId }, OrganizationName = client.Character.OrgName, Unknown3 = 0x00000000 }; tPlayer.SendCompressed(inviteMessage); }*/ } break; #endregion #region Org Join case 15: {/* // target.Instance holds the OrgID of the Org wishing to be joined. var orgIdtoJoin = message.Target.Instance; var JoinSql = "SELECT * FROM organizations WHERE ID = '" + orgIdtoJoin + "' LIMIT 1"; var gov_form = 0; dt = ms.ReadDatatable(JoinSql); if (dt.Rows.Count > 0) { gov_form = (Int32)dt.Rows[0]["GovernmentForm"]; } // Make sure the order of these next two lines is not swapped -NV client.Character.Stats.ClanLevel.Set(GetLowestRank(gov_form)); client.Character.OrgId = (uint)orgIdtoJoin; */ } break; #endregion #region /org leave case 16: /* // org leave // TODO: Disband org if it was leader that left org. -Suiv- // I don't think a Disband happens if leader leaves. I don't think leader -can- leave without passing lead to another // Something worth testing on Testlive perhaps ~Chaz // Just because something happens on TL, doesnt mean its a good idea. Really tbh id prefer it if you had to explicitly type /org disband to disband rather than /org leave doing it... -NV // Agreeing with NV. Org Leader can't leave without passing lead on. org disband requires /org disband to specifically be issued, with a Yes/No box. var LeaveSql = "SELECT * FROM organizations WHERE ID = " + client.Character.OrgId; var govern_form = 0; dt = ms.ReadDatatable(LeaveSql); if (dt.Rows.Count > 0) { govern_form = (Int32)dt.Rows[0]["GovernmentForm"]; } if ((client.Character.Stats.ClanLevel.Value == 0) && (govern_form != 4)) { client.SendChatText( "Organization Leader cannot leave organization without Disbanding or Passing Leadership!"); } else { client.Character.OrgId = 0; client.SendChatText("You left the guild"); } */ break; #endregion #region /org tax | /org tax <tax> case 17: // gets or sets org tax // <tax> is CmdStr // if no <tax>, then just send chat text with current tax info if (message.CommandArgs == null) { client.SendChatText("The current organization tax rate is: "); break; } else { break; } #endregion #region /org bank case 18: {/* // org bank dt = ms.ReadDatatable("SELECT * FROM organizations WHERE ID=" + client.Character.OrgId); if (dt.Rows.Count > 0) { var bank_credits = (UInt64)dt.Rows[0]["Bank"]; client.SendChatText("Your bank has " + bank_credits + " credits in its account"); } */ } break; #endregion #region /org bank add <cash> case 19: {/* if (client.Character.OrgId == 0) { client.SendChatText("You are not in an organisation."); break; } // org bank add <cash> var minuscredits_fromplayer = Convert.ToInt32(message.CommandArgs); var characters_credits = client.Character.Stats.Cash.Value; if (characters_credits < minuscredits_fromplayer) { client.SendChatText("You do not have enough Credits"); } else { var total_Creditsspent = characters_credits - minuscredits_fromplayer; client.Character.Stats.Cash.Set(total_Creditsspent); ms.SqlUpdate( "UPDATE `organizations` SET `Bank` = `Bank` + " + minuscredits_fromplayer + " WHERE `ID` = " + client.Character.OrgId); client.SendChatText("You have donated " + minuscredits_fromplayer + " to the organization"); }*/ } break; #endregion #region /org bank remove <cash> case 20: /* // org bank remove <cash> // <cash> is CmdStr // player wants to take credits from org bank // only leader can do that if ((client.Character.Stats.ClanLevel.Value != 0) || (client.Character.OrgId == 0)) { client.SendChatText("You're not the leader of an Organization"); break; } var removeCredits = Convert.ToInt32(message.CommandArgs); long orgBank = 0; dt = ms.ReadDatatable("SELECT Bank FROM organizations WHERE ID = " + client.Character.OrgId); if (dt.Rows.Count > 0) { orgBank = (Int64)dt.Rows[0][0]; } if (removeCredits > orgBank) { client.SendChatText("Not enough credits in Organization Bank!"); break; } else { var neworgbank = orgBank - removeCredits; var existingcreds = 0; existingcreds = client.Character.Stats.Cash.Value; var newcreds = existingcreds + removeCredits; ms.SqlUpdate( "UPDATE organizations SET Bank = " + neworgbank + " WHERE ID = " + client.Character.OrgId); client.Character.Stats.Cash.Set(newcreds); client.SendChatText("You've removed " + removeCredits + " credits from the organization bank"); } */ break; #endregion #region /org bank paymembers <cash> case 21: // <cash> is CmdStr // give <cash> credits to every org member // credits are taken from org bank // only leader can do it break; #endregion #region /org debt case 22: // send player text about how big is his/her tax debt to org break; #endregion #region /org history <text> case 23: {/* if (client.Character.Stats.ClanLevel.Value == 0) { // org history <history text> ms.SqlUpdate( "UPDATE organizations SET history = '" + message.CommandArgs + "' WHERE ID = '" + client.Character.OrgId + "'"); client.SendChatText("History Updated"); } else { client.SendChatText("You must be the Organization Leader to perform this command!"); }*/ } break; #endregion #region /org objective <text> case 24: {/* if (client.Character.Stats.ClanLevel.Value == 0) { // org objective <objective text> ms.SqlUpdate( "UPDATE organizations SET objective = '" + message.CommandArgs + "' WHERE ID = '" + client.Character.OrgId + "'"); client.SendChatText("Objective Updated"); } else { client.SendChatText("You must be the Organization Leader to perform this command!"); }*/ } break; #endregion #region /org description <text> case 25: {/* if (client.Character.Stats.ClanLevel.Value == 0) { // org description <description text> ms.SqlUpdate( "UPDATE organizations SET description = '" + message.CommandArgs + "' WHERE ID = '" + client.Character.OrgId + "'"); client.SendChatText("Description Updated"); } else { client.SendChatText("You must be the Organization Leader to perform this command!"); }*/ } break; #endregion #region /org name <text> case 26: { // org name <name> /* Renames Organization * Checks for Existing Orgs with similar name to stop crash * Chaz */ /* if (client.Character.Stats.ClanLevel.Value == 0) { var SqlQuery26 = "SELECT * FROM organizations WHERE Name LIKE '" + message.CommandArgs + "' LIMIT 1"; string CurrentOrg = null; dt = ms.ReadDatatable(SqlQuery26); if (dt.Rows.Count > 0) { CurrentOrg = (string)dt.Rows[0]["Name"]; } if (CurrentOrg == null) { var SqlQuery27 = "UPDATE organizations SET Name = '" + message.CommandArgs + "' WHERE ID = '" + client.Character.OrgId + "'"; ms.SqlUpdate(SqlQuery27); client.SendChatText("Organization Name Changed to: " + message.CommandArgs); // Forces reloading of org name and the like // XXXX TODO: Make it reload for all other members in the org client.Character.OrgId = client.Character.OrgId; break; } else { client.SendChatText("An Organization already exists with that name"); break; } } else { client.SendChatText("You must be the organization leader to perform this command!"); }*/ break; } #endregion #region /org governingform <text> case 27: { // org governingform <form> /* Current Governing Forms: * Department, Faction, Republic, Monarchy, Anarchism, Feudalism */ /* // Check on whether your President or not if (client.Character.Stats.ClanLevel.Value == 0) { // first we drop the case on the input, just to be sure. var GovFormNum = -1; if (message.CommandArgs == null) { // list gov forms client.SendChatText( "List of Accepted Governing Forms is: department, faction, republic, monarchy, anarchism, feudalism"); break; } // was correct input passed? switch (message.CommandArgs.ToLower()) { case "department": GovFormNum = 0; break; case "faction": GovFormNum = 1; break; case "republic": GovFormNum = 2; break; case "monarchy": GovFormNum = 3; break; case "anarchism": GovFormNum = 4; break; case "feudalism": GovFormNum = 5; break; default: client.SendChatText(message.CommandArgs + " Is an invalid Governing Form!"); client.SendChatText( "Accepted Governing Forms are: department, faction, republic, monarchy, anarchism, feudalism"); break; } if (GovFormNum != -1) { ms.SqlUpdate( "UPDATE organizations SET GovernmentForm = '" + GovFormNum + "' WHERE ID = '" + client.Character.OrgId + "'"); foreach (var currentCharId in OrgMisc.GetOrgMembers(client.Character.OrgId, true)) { client.Character.Stats.ClanLevel.Set(GetLowestRank(GovFormNum)); } client.SendChatText("Governing Form is now: " + message.CommandArgs); break; } } else { // Haha! You're not the org leader! client.SendChatText("You must be the Org Leader to perform this command"); break; }*/ } break; #endregion #region /org stopvote <text> case 28: // <text> is CmdStr break; #endregion #region unknown command default: break; #endregion } }
public override void CommandHelp(Client client) { client.SendChatText("Usage: /command debugitem ItemID"); return; }
/// <summary> /// </summary> /// <param name="client"> /// </param> /// <param name="target"> /// </param> /// <param name="args"> /// </param> public override void ExecuteCommand(Client client, Identity target, string[] args) { // Fallback to self if no target is selected if (target.Instance == 0) { target = client.Character.Identity; } if (target.Type != IdentityType.CanbeAffected) { client.SendChatText("Target must be player/monster/NPC"); return; } IInstancedEntity targetDynel = client.Playfield.FindByIdentity(target); if (targetDynel != null) { Dynel targetCharacter = (Dynel)targetDynel; // May be obsolete in the future, let it stay in comment yet // ch.CalculateSkills(); int statId; try { statId = StatNamesDefaults.GetStatNumber(args[1]); } catch (Exception) { client.SendChatText("Unknown Stat name " + args[1]); return; } uint statValue; int effectiveValue; int trickle; int mod; int perc; try { statValue = targetCharacter.Stats[statId].BaseValue; effectiveValue = targetCharacter.Stats[statId].Value; trickle = targetCharacter.Stats[statId].Trickle; mod = targetCharacter.Stats[statId].Modifier; perc = targetCharacter.Stats[statId].PercentageModifier; } catch (StatDoesNotExistException) { client.SendChatText("Unknown Stat Id " + statId); return; } string response = string.Empty; INamedEntity namedDynel = targetCharacter as INamedEntity; if (namedDynel != null) { response = "Character " + namedDynel.Name + " (" + targetCharacter.Identity.Instance + "): Stat " + StatNamesDefaults.GetStatName(statId) + " (" + statId + ") = " + statValue; } else { response = "Dynel " + targetCharacter.Identity.Instance + "Stat " + StatNamesDefaults.GetStatName(statId) + " (" + statId + ") = " + statValue; } client.SendChatText(response); if (statValue != targetCharacter.Stats[args[1]].Value) { response = "Effective value Stat " + StatNamesDefaults.GetStatName(statId) + " (" + statId + ") = " + effectiveValue; client.SendChatText(response); } response = "Trickle: " + trickle + " Modificator: " + mod + " Percentage: " + perc; client.SendChatText(response); } else { // Shouldnt be happen again (fallback to self) client.SendChatText("Unable to find target."); } }
/// <summary> /// </summary> /// <param name="commandName"> /// </param> /// <param name="client"> /// </param> /// <param name="target"> /// </param> /// <param name="commandArguments"> /// </param> public void CallChatCommand(string commandName, Client client, Identity target, string[] commandArguments) { Contract.Requires(commandName != null); Assembly assembly = Assembly.GetExecutingAssembly(); if (commandName.ToUpperInvariant() != "LISTCOMMANDS") { foreach (KeyValuePair<string, Type> kv in this.chatCommands) { if (kv.Key.Substring(kv.Key.IndexOf(":", StringComparison.Ordinal) + 1).ToUpperInvariant() == commandName.ToUpperInvariant()) { AOChatCommand aoc = (AOChatCommand) assembly.CreateInstance(kv.Key.Substring(0, kv.Key.IndexOf(":", StringComparison.Ordinal))); if (aoc != null) { // Check GM Level bitwise if ((client.Character.Stats["GMLevel"].Value < aoc.GMLevelNeeded()) && (aoc.GMLevelNeeded() > 0)) { client.SendChatText( "You are not authorized to use this command!. This incident will be recorded."); // It is not yet :) return; } if (commandArguments != null) { // Check if only one argument has been passed for "help" if (commandArguments.Length == 2) { if (commandArguments[1].ToUpperInvariant() == "HELP") { aoc.CommandHelp(client); return; } } } // Execute the command with the given command arguments, if CheckCommandArguments is true else print command help if (aoc.CheckCommandArguments(commandArguments)) { aoc.ExecuteCommand(client, target, commandArguments); } else { aoc.CommandHelp(client); } } } } } else { client.SendChatText("Available Commands:"); string[] scriptNames = this.chatCommands.Keys.ToArray(); if (scriptNames.Length >= 0) { for (int i = 0; i < scriptNames.Length; i++) { scriptNames[i] = scriptNames[i].Substring(scriptNames[i].IndexOf(":", StringComparison.Ordinal) + 1) + ":" + scriptNames[i].Substring(0, scriptNames[i].IndexOf(":", StringComparison.Ordinal)); } Array.Sort(scriptNames); foreach (string scriptName in scriptNames) { string typename = scriptName.Substring(scriptName.IndexOf(":", StringComparison.Ordinal) + 1); AOChatCommand aoc = (AOChatCommand)assembly.CreateInstance(typename); if (aoc != null) { if (client.Character.Stats["GMLevel"].Value >= aoc.GMLevelNeeded()) { client.SendChatText( scriptName.Substring(0, scriptName.IndexOf(":", StringComparison.Ordinal))); } } } } } }
/// <summary> /// </summary> /// <param name="client"> /// </param> /// <param name="target"> /// </param> /// <param name="args"> /// </param> public override void ExecuteCommand(Client client, Identity target, string[] args) { // Fallback to self if no target is selected bool fallback = false; if (target.Instance == 0) { target = client.Character.Identity; fallback = true; } int statId = 0; try { statId = StatNamesDefaults.GetStatNumber(args[1]); } catch (Exception) { client.SendChatText("Unknown Stat name " + args[1]); return; } uint statNewValue = 1234567890; try { statNewValue = uint.Parse(args[2]); } catch { try { // For values >= 2^31 statNewValue = uint.Parse(args[2]); } catch (FormatException) { } catch (OverflowException) { } } IStats tempch = client.Playfield.FindByIdentity(target); if (tempch == null) { client.SendChatText("Target vanished? This should NOT be reached"); } uint statOldValue; try { statOldValue = tempch.Stats[statId].BaseValue; var IM = new IMExecuteFunction( new Functions { Target = Constants.ItemtargetSelectedtarget, FunctionType = Constants.FunctiontypeSet, Requirements = new List<Requirements>(), Arguments = new FunctionArguments { Values = new List<object> { statId, (int)statNewValue } }, TickCount = 1, TickInterval = 1, dolocalstats = true }, ((INamedEntity)tempch).Identity); if (fallback) { IM.Function.Target = Constants.ItemtargetSelf; } if (tempch.CheckRequirements(IM.Function, true)) { ((IInstancedEntity)tempch).Playfield.Publish(IM); } } catch { client.SendChatText("Unknown StatId " + statId); return; } INamedEntity namedEntity = tempch as INamedEntity; string response; if (namedEntity != null) { response = "Character " + namedEntity.Name + " (" + target.Instance + "): Stat " + StatNamesDefaults.GetStatName(statId) + " (" + statId + ") ="; } else { response = "Dynel (" + ((IInstancedEntity)tempch).Identity.Instance + "): Stat " + StatNamesDefaults.GetStatName(statId) + " (" + statId + ") ="; } response += " Old: " + statOldValue; response += " New: " + statNewValue; client.SendChatText(response); }