protected GameObject(string nImgLoc) { thisID = id++; name = "GameObject-" + thisID; description = "A thing."; graphic = new Sprite(nImgLoc); }
public WanderState(Zombie aZombie, Player nPlayer) : base(aZombie, nPlayer) { graphic = new Sprite("zombie_wander_bmp"); }
public Terrain(string imgLoc) { graphic = new Sprite(imgLoc); }
public HuntState(Zombie aZombie, Player nPlayer) : base(aZombie, nPlayer) { graphic = new Sprite("zombie_hunt_bmp"); }
public Terrain() { graphic = new Sprite("null_bmp"); }