예제 #1
0
        private void checkKeyboard()
        {
            KeyboardState keybState = Keyboard.GetState();

            if (currentPlayer.isInventoryOpen())
            {
                if (keybState.IsKeyDown(Keys.I))
                {
                    if (keyReleased)
                    {
                        currentPlayer.openCloseInventory();
                    }
                }
                else
                {
                    if (keyReleased)
                    {
                        currentPlayer.handleInventoryInput(keybState);
                    }
                }
            }
            else if (constructionMenuOpen)
            {
                if (keyReleased)
                {
                    if (keybState.IsKeyDown(Keys.C))
                    {
                        constructionMenuOpen = false;
                    }
                    else
                    {
                        conMenu.handleKeyPress(keybState);
                    }
                }
            }
            else
            {
                if (keybState.IsKeyDown(Keys.Escape))
                {
                    Exit();
                }

                if (keybState.IsKeyDown(Keys.RightControl))
                {
                    //attack.
                    if (!attacking)
                    {
                        performAttack();
                    }
                }

                if (keybState.IsKeyDown(Keys.Left))
                {
                    if (!willCollide(currentPlayer.getNextPos(Player.direction.Left), currentPlayer.getTexture()))
                    {
                        if (!currentMap.checkAndMoveViewport(currentPlayer.getNextPos(Player.direction.Left), currentPlayer.getCurrentPos()))
                        {
                            currentPlayer.move(Player.direction.Left);
                            if (attacking)
                            {
                                attackingWeaponPosition = new Vector2(currentPlayer.getCurrentPos().X + currentPlayer.getTexture().Width - 20, currentPlayer.getCurrentPos().Y + 72);
                            }
                        }
                    }
                }

                if (keybState.IsKeyDown(Keys.Right))
                {
                    if (!willCollide(currentPlayer.getNextPos(Player.direction.Right), currentPlayer.getTexture()))
                    {
                        if (!currentMap.checkAndMoveViewport(currentPlayer.getNextPos(Player.direction.Right), currentPlayer.getCurrentPos()))
                        {
                            currentPlayer.move(Player.direction.Right);
                            if (attacking)
                            {
                                attackingWeaponPosition = new Vector2(currentPlayer.getCurrentPos().X + currentPlayer.getTexture().Width - 20, currentPlayer.getCurrentPos().Y + 72);
                            }
                        }
                    }
                }

                if (keybState.IsKeyDown(Keys.Up))
                {
                    if (!willCollide(currentPlayer.getNextPos(Player.direction.Up), currentPlayer.getTexture()))
                    {
                        if (!currentMap.checkAndMoveViewport(currentPlayer.getNextPos(Player.direction.Up), currentPlayer.getCurrentPos()))
                        {
                            currentPlayer.move(Player.direction.Up);
                            if (attacking)
                            {
                                attackingWeaponPosition = new Vector2(currentPlayer.getCurrentPos().X + currentPlayer.getTexture().Width - 20, currentPlayer.getCurrentPos().Y + 72);
                            }
                        }
                    }
                }

                if (keybState.IsKeyDown(Keys.Down))
                {
                    if (!willCollide(currentPlayer.getNextPos(Player.direction.Down), currentPlayer.getTexture()))
                    {
                        if (!currentMap.checkAndMoveViewport(currentPlayer.getNextPos(Player.direction.Down), currentPlayer.getCurrentPos()))
                        {
                            currentPlayer.move(Player.direction.Down);
                            if (attacking)
                            {
                                attackingWeaponPosition = new Vector2(currentPlayer.getCurrentPos().X + currentPlayer.getTexture().Width - 20, currentPlayer.getCurrentPos().Y + 72);
                            }
                        }
                    }
                }

                if (keybState.IsKeyDown(Keys.I))
                {
                    if (keyReleased)
                    {
                        currentPlayer.openCloseInventory();
                    }
                }

                if (keybState.IsKeyDown(Keys.Space))
                {
                    currentPlayer.interactWithAdjacentObj();
                }

                if (keybState.IsKeyDown(Keys.C))
                {
                    if (keyReleased)
                    {
                        constructionMenuOpen = true;
                    }
                }
            }

            if (keybState.GetPressedKeys().Count() == 0)
            {
                keyReleased = true;
            }
            else
            {
                keyReleased = false;
            }
        }