public EnemySpawnerService( EnemyBehaviour.Pool pool, SpawnerEnemyResponseSignal responseSignal) { this.enemyPool = pool; this.responseSignal = responseSignal; }
public GameControllerService( EnemyBehaviour.Pool enemyPool, IInputManager inputManager, TargetBehaviour weapon, ICircleBoardService board, ISpawner spawner ) : base(inputManager) { this.enemyPool = enemyPool; this.spawner = spawner; this.board = board; this.inputManager.AddListener(this.OnTouch); this.player = weapon; }