public override void Initilize() { base.Initilize(); camera = new Camera(); cursor = new Cursor(); background = new Background(); background.Initialize(); }
public override void Initilize() { base.Initilize(); camera = new Camera(); Background b = new Background(); player = new Player(Game1.CenterOrigin); player.CurrentState = new PlayerIdleState(); player.CurrentStrategy = new PlayerKeyboardStrategy(); player.PlayerIndex = PlayerIndex.Two; player.SecondaryWeapon = new GrenadeThrower(); this.EntityManager.AddEntity(b); this.EntityManager.AddEntity(player); this.EntityManager.AddEntity(spawner); cameraEntities.Add(player); cameraEntities.Add(player.Aim); }