private void getHit(Being b, Weapon weapon) { callFriends(); }
public virtual void GetHit(Vector2 direction, Weapon weapon) { Being.Health -= weapon.Damage; ((Being)Owner).GetHit(weapon); }
public void GetHit(Weapon weapon) { if (gotHit != null) gotHit(this, weapon); }
public virtual void GetHit(Weapon weapon) { Being.Health -= weapon.Damage; ((Being)Owner).GetHit(weapon); }