private void BuildLevel() { if (activeLevel.GetType() == typeof(Level1)) { m_Level = new Surface(LEVEL_WIDTH, LEVEL_HEIGHT); activeLevel = new Level1(m_Level, tileSize); } else if (activeLevel.GetType() == typeof(Level2)) { m_Level = new Surface(LEVEL_WIDTH, LEVEL_HEIGHT); activeLevel = new Level2(m_Level, tileSize); } else if (activeLevel.GetType() == typeof(Level3)) { m_Level = new Surface(LEVEL_WIDTH, LEVEL_HEIGHT); activeLevel = new Level3(m_Level, tileSize); background = new Surface(@"Assets\Sprites\background_lvl1.jpg"); } specialObjects = activeLevel.SpecialObjects; terrain = activeLevel.GetTerrain(); if (hero != null && hero.Dead != true) { Hero tempHero = hero; moveableObjects = new List <MoveableObject>(); hero = new Hero(m_Level, activeLevel.HeroPosition, "keyboard", this) { HP = tempHero.HP, Weapons = tempHero.Weapons, On_the_ground = true }; hero.RefreshWeapons(); hero.CurrentWeapon = hero.Weapons.Last(); } else { moveableObjects = new List <MoveableObject>(); hero = new Hero(m_Level, activeLevel.HeroPosition, "keyboard", this) { On_the_ground = true }; } moveableObjects.Add(hero); camera = new Camera(SCREEN_WIDTH, SCREEN_HEIGHT, LEVEL_WIDTH, LEVEL_HEIGHT, hero); currentWeapon = hero.CurrentWeapon; foreach (var enemyPosition in activeLevel.EnemyPositions) { enemies.Add(new Enemy(m_Level, enemyPosition, this, true)); // moving } foreach (var idleEnemyPosition in activeLevel.IdleEnemyPositions) { enemies.Add(new Enemy(m_Level, idleEnemyPosition, this, false)); // not moving } if (activeLevel.BossPosition != null && activeLevel.BossPosition != new Point(0, 0)) { bossEnemy = new BossEnemy(m_Level, activeLevel.BossPosition, this, false); enemies.Add(bossEnemy); bossEnemy.BossSound.Play(); } moveableObjects.AddRange(enemies); done = true; }
public Bullet(Surface video, BossEnemy bossEnemy, Manager manager, int angle, int direction, Point position) : base(video, manager) // voor BossEnemy { this.video = video; this.manager = manager; this.position = position; this.bossEnemy = bossEnemy; Angle = angle; bulletType = new Surface(@"Assets\Sprites\guns\fireball.png"); Width = bulletType.Width; Height = bulletType.Height; colRectangle = new Rectangle(position.X, position.Y, Width, Height); velocity = 8; }