/// <summary> /// Точка находится на заданной площади /// </summary> /// <param name="LeftTopPoint">Левая верхняя точка площади</param> /// <param name="Size">Размер</param> /// <returns>Находиться ли точка на заданной площади</returns> public bool InArea(MapPoint LeftTopPoint, MapSize Size) { return this.X >= LeftTopPoint.X && this.X <= LeftTopPoint.X + Size.Width && this.Y >= LeftTopPoint.Y && this.Y <= LeftTopPoint.Y + Size.Height; }
/// <summary> /// Точка перехода между районами /// </summary> /// <param name="From">Откуда</param> /// <param name="To">Куда</param> /// <param name="Position">Координаты левой верхней точки</param> /// <param name="Size">Размер (в клетках)</param> public MapAreaTransitionPoint(MapArea From, MapArea To, MapPoint Position, MapSize Size) { this.From = From; this.To = To; this.Position = Position; this.Size = Size; }
/// <summary> /// Активный объект карты /// </summary> /// <param name="Image">Картинка</param> /// <param name="DestroyedActiveObject">Разрушенный активный объект (если нет - null)</param> /// <param name="Size">Размер (в клетках карты)</param> /// <param name="Direction">Направление</param> /// <param name="ArmorType">Тип брони</param> /// <param name="Health">Здоровье (0...)</param> /// <param name="Passability">Проходимость (0..1)</param> public MapActiveObject(MapImage Image, MapActiveObject DestroyedActiveObject, MapSize Size, MapDirection Direction, MapArmorType ArmorType, UInt16 Health, MapPassability Passability) : base(new MapTile(Image, Size)) { if ((Passability < 0) || (Passability > 1)) throw new ArgumentOutOfRangeException("Passability", "Passability of Place must be in range 0..1"); this.DestroyedActiveObject = DestroyedActiveObject; this.BaseDirection = Direction; this.Health = Health; this.Passability = Passability; this.ArmorType = ArmorType; }
/// <summary> /// Замещение активного объекта на разрушенный (если есть) /// </summary> protected void Destroy() { if (Destroying != null) Destroying(this, new MapActiveObjectEventArgs(this)); if (DestroyedActiveObject != null) { this.ActiveObject = DestroyedActiveObject; this.ArmorType = this.ActiveObject.ArmorType; this._Health = this.ActiveObject.Health; this.ActualSize = this.Size; } else { this.ActiveObject = null; } if (Destroyed != null) Destroyed(this, new MapActiveObjectEventArgs(this)); }
//[TestMethod] public void TestSaveMap() { MapImage image = new MapImage(MapImageType.Bmp, null); MapSize mapSize = new MapSize(1000, 1000); Map map = new Map(1, mapSize); map.Version = new Version(1, 2, 3, 4); MapPlace place1 = new MapPlace(image, 1); MapPlace place2 = new MapPlace(image, 0.8f); MapWall wall = new MapWall(image, MapDirection.North, 200); MapActiveObject testObj1 = new MapActiveObject(image, null, new MapSize(2, 3), MapDirection.West, MapArmorType.Heavy, 120, 1); MapActiveObject testObj2 = new MapActiveObject(image, null, new MapSize(20, 30), MapDirection.West, MapArmorType.Machine, 121, 1); MapActiveObject testObj3 = new MapActiveObject(image, null, new MapSize(200, 300), MapDirection.West, MapArmorType.None, 122, 1); MapActiveObject testObj4 = new MapActiveObject(image, null, new MapSize(259, 355), MapDirection.West, MapArmorType.Undead, 123, 1); MapArea area1 = new MapArea(new MapPoint(0, 20, 30), new MapSize(50, 50)); MapArea area2 = new MapArea(new MapPoint(0, 200, 300), new MapSize(100, 100)); MapArea area3 = new MapArea(new MapPoint(0, 100, 100), new MapSize(10, 10)); MapAreaTransitionPoint transPoint1 = new MapAreaTransitionPoint(area1, area2, new MapPoint(0, 25, 35), new MapSize(5, 5)); MapAreaTransitionPoint transPoint2 = new MapAreaTransitionPoint(area2, area3, new MapPoint(0, 225, 325), new MapSize(5, 5)); MapAreaTransitionPoint transPoint3 = new MapAreaTransitionPoint(area3, area1, new MapPoint(0, 105, 105), new MapSize(2, 2)); area1.TransitionPoints.Add(transPoint1); area2.TransitionPoints.Add(transPoint2); area3.TransitionPoints.Add(transPoint3); map.TileSet.Add(place1); map.TileSet.Add(place2); map.TileSet.Add(wall); map.TileSet.Add(testObj1); map.TileSet.Add(testObj2); map.TileSet.Add(testObj3); map.TileSet.Add(testObj4); map.Areas.Areas.Add(area1); map.Areas.Areas.Add(area2); map.Areas.Areas.Add(area3); for (int x = 0; x < mapSize.Width / 2; x++) for (int y = 0; y < mapSize.Height; y++) map.Levels[0].Cells[x, y] = new MapCell(place1, new Dictionary<MapDirection, MapWall>()); for (int x = mapSize.Width / 2; x < mapSize.Width; x++) for (int y = 0; y < mapSize.Height; y++) map.Levels[0].Cells[x, y] = new MapCell(place2, new Dictionary<MapDirection, MapWall>()); map.Levels[0].Cells[5, 6].SetWall(MapDirection.South, wall); Exception exception = null; MapState mapState = new MapState(map); mapState.AddActiveObject(testObj1, new MapPoint(0, 1, 1)); mapState.AddActiveObject(testObj2, new MapPoint(0, 100, 100)); mapState.AddActiveObject(testObj3, new MapPoint(0, 200, 200)); mapState.AddActiveObject(testObj4, new MapPoint(0, 500, 500)); Map map2 = null; MapState mapState2 = null; try { DateTime start = DateTime.Now; byte[] data = MapSerializer.Instance.SerializeMapState(mapState); DateTime finish = DateTime.Now; mapState2 = MapSerializer.Instance.DeserializeMapState(data); map2 = mapState2.Map; } catch (Exception ex) { exception = ex; } Assert.IsNull(exception); Assert.IsNotNull(map2); Assert.AreEqual(map2[0, 0, 0].Place.Id, place1.Id); Assert.AreEqual(map2[0, 0, 0].Place.Passability, place1.Passability); Assert.AreEqual(map2[0, mapSize.Width - 1, 0].Place.Id, place2.Id); Assert.AreEqual(map2[0, mapSize.Width - 1, 0].Place.Passability, place2.Passability); Assert.AreEqual(map2[0, 5, 6].Walls[MapDirection.South].Id, wall.Id); Assert.AreEqual(map2[0, 5, 6].Walls[MapDirection.South].Health, wall.Health); Assert.AreEqual(map2.Areas.Areas[1].Position, map.Areas.Areas[1].Position); Assert.AreEqual(map2.Areas.Areas[2].TransitionPoints[0].From.Name, map.Areas.Areas[2].TransitionPoints[0].From.Name); Assert.AreEqual(map2.Areas.Areas[2].TransitionPoints[0].To.Name, map.Areas.Areas[2].TransitionPoints[0].To.Name); Assert.AreEqual(map2.Areas.Areas[2].TransitionPoints[0].Position, map.Areas.Areas[2].TransitionPoints[0].Position); Assert.AreEqual(mapState2.ActiveObjects.Count, mapState.ActiveObjects.Count); }
/// <summary> /// Уровень карты /// </summary> /// <param name="Size">Размер (в клетках)</param> public MapLevel(MapSize Size) { this.Size = Size; Cells = new MapMatrix <MapCell>(Size); }
/// <summary> /// Район карты /// </summary> /// <param name="Position">Координаты левой верхней точки</param> /// <param name="Size">Размер (в клетках)</param> /// <param name="TransitionPoints">Точки перехода</param> public MapArea(MapPoint Position, MapSize Size) { this.Position = Position; this.Size = Size; this.TransitionPoints = new List<MapAreaTransitionPoint>(); }
/// <summary> /// Объект карты, представляемый в виде прямогуольной картинки /// </summary> /// <param name="image">Картинка</param> /// <param name="size">Размер (в клетках карты)</param> public MapTile(MapImage image, MapSize size) { Image = image; Size = size; }
public void TestCellsMatrix() { MapSize size = new MapSize(1000, 1000); MapPlace place = new MapPlace(new MapImage(MapImageType.Bmp, null), 1); MapCell cell = new MapCell(place, null); MapMatrix<MapCell> matrix1 = new MapMatrix<MapCell>(size); MapCell[,] matrix2 = new MapCell[size.Width, size.Height]; for (int x = 0; x < size.Width; x++) for (int y = 0; y < size.Height; y++) { matrix1[x, y] = cell; matrix2[x, y] = cell; } DateTime start1 = DateTime.Now; for (int i = 0; i < 1000000; i++) { cell = matrix1[25, 68]; } DateTime finish1 = DateTime.Now; DateTime start2 = DateTime.Now; for (int i = 0; i < 1000000; i++) { cell = matrix2[25, 68]; } DateTime finish2 = DateTime.Now; double result1 = (finish1 - start1).TotalMilliseconds; double result2 = (finish2 - start2).TotalMilliseconds; Assert.IsTrue(result1 < 100); }
/// <summary> /// Объект карты, представляемый в виде прямогуольной картинки /// </summary> /// <param name="image">Картинка</param> /// <param name="size">Размер (в клетках карты)</param> public MapTile(MapImage image, MapSize size) { Image = image; Size = size; }
/// <summary> /// Активный объект карты /// </summary> /// <param name="Image">Картинка</param> /// <param name="DestroyedActiveObject">Разрушенный активный объект (если нет - null)</param> /// <param name="Size">Размер (в клетках карты)</param> /// <param name="Direction">Направление</param> /// <param name="ArmorType">Тип брони</param> /// <param name="Health">Здоровье (0...)</param> /// <param name="Passability">Проходимость (0..1)</param> public MapActiveObject(MapImage Image, MapActiveObject DestroyedActiveObject, MapSize Size, MapDirection Direction, MapArmorType ArmorType, UInt16 Health, MapPassability Passability) : base(new MapTile(Image, Size)) { if ((Passability < 0) || (Passability > 1)) { throw new ArgumentOutOfRangeException("Passability", "Passability of Place must be in range 0..1"); } this.DestroyedActiveObject = DestroyedActiveObject; this.BaseDirection = Direction; this.Health = Health; this.Passability = Passability; this.ArmorType = ArmorType; }
/// <summary> /// Район карты /// </summary> /// <param name="Position">Координаты левой верхней точки</param> /// <param name="Size">Размер (в клетках)</param> /// <param name="TransitionPoints">Точки перехода</param> public MapArea(MapPoint Position, MapSize Size) { this.Position = Position; this.Size = Size; this.TransitionPoints = new List <MapAreaTransitionPoint>(); }
/// <summary> /// Уровень карты /// </summary> /// <param name="Size">Размер (в клетках)</param> public MapLevel(MapSize Size) { this.Size = Size; Cells = new MapMatrix<MapCell>(Size); }