public Character(Vector2 newLoc, CharDef newCharDef, int newId, int newTeam) { Location = newLoc; Trajectory = Vector2.Zero; Face = CharDir.Right; Scale = 0.5f; _charDef = newCharDef; Id = newId; Team = newTeam; _script = new Script(this); Ai = null; InitScript(); Ethereal = false; AnimName = ""; State = CharState.Air; SetAnim("fly"); }