public override void LoadContent() { ContentManager content = ScreenManager.Game.Content; zombie = content.Load<Texture2D>("backgrounds\\menubackground"); Texture2D norm = content.Load<Texture2D>("Buttons\\highscoresGlow"); Texture2D glow = content.Load<Texture2D>("Buttons\\highscoresbutton"); highscoresButton = new MenuButton(glow, norm, new Vector2(800 / 2 - (norm.Width / 2), 350)); norm = content.Load<Texture2D>("Buttons\\newgameGlow"); glow = content.Load<Texture2D>("Buttons\\newgamebutton"); newGameButton = new MenuButton(glow, norm, new Vector2(800 / 2 - (norm.Width / 2), 300)); norm = content.Load<Texture2D>("Buttons\\helpButtonGlow"); glow = content.Load<Texture2D>("Buttons\\helpButton"); helpButton = new MenuButton(glow, norm, new Vector2(800 / 2 - (norm.Width / 2), 400)); norm = content.Load<Texture2D>("Buttons\\exitButtonGlow"); glow = content.Load<Texture2D>("Buttons\\exitButton"); exitButton = new MenuButton(glow, norm, new Vector2(800 / 2 - (norm.Width / 2), 450)); mouse = new Mouse(content, "cursor"); scream = content.Load<SoundEffect>("Sounds\\menuscream"); click = content.Load<SoundEffect>("Sounds\\clicksound"); if (play) scream.Play(); }
public override void LoadContent() { ContentManager content = ScreenManager.Game.Content; zombie = content.Load<Texture2D>("backgrounds\\title"); title = content.Load<Texture2D>("backgrounds\\pause"); Texture2D norm = content.Load<Texture2D>("Buttons\\continueGlow"); Texture2D glow = content.Load<Texture2D>("Buttons\\continue"); easyButton = new MenuButton(glow, norm, new Vector2(800 / 2 - (norm.Width / 2), 300)); norm = content.Load<Texture2D>("Buttons\\exitbuttonGlow"); glow = content.Load<Texture2D>("Buttons\\exitbutton"); hardButton = new MenuButton(glow, norm, new Vector2(800 / 2 - (norm.Width / 2), 380)); mouse = new Mouse(content, "cursor"); }
public override void LoadContent() { ContentManager content = ScreenManager.Game.Content; sound = content.Load<SoundEffect>("Sounds\\clicksound"); Texture2D norm = content.Load<Texture2D>("Buttons\\exitButtonGlow"); Texture2D glow = content.Load<Texture2D>("Buttons\\exitButton"); exitButton = new MenuButton(glow, norm, new Vector2(800 / 2 - (norm.Width / 2), 510), sound); instructions = content.Load<Texture2D>("instructions"); title = content.Load<Texture2D>("backgrounds\\instructions"); background = content.Load<Texture2D>("backgrounds\\title"); Texture2D playerTexture = content.Load<Texture2D>("manwalk"); mouse = new Mouse(content, "cursor"); player = new Player(playerTexture, mouse.texture, new Vector2(700, 500), content); }
public override void LoadContent() { ContentManager content = ScreenManager.Game.Content; title = content.Load <Texture2D>("backgrounds\\nameentry"); confirm = content.Load <SoundEffect>("Sounds\\confirm"); buttonerror = content.Load <SoundEffect>("Sounds\\error"); buttonconfirm = content.Load <SoundEffect>("Sounds\\clicksound"); error = content.Load <SoundEffect>("Sounds\\cancel"); font = content.Load <SpriteFont>("Fonts\\Mono20"); zombie = content.Load <Texture2D>("backgrounds\\title"); Texture2D norm = content.Load <Texture2D>("Buttons\\continueGlow"); Texture2D glow = content.Load <Texture2D>("Buttons\\continue"); contButton = new MenuButton(glow, norm, new Vector2(800 / 2 - (norm.Width / 2), 500)); mouse = new Mouse(content, "cursor"); }
public override void LoadContent() { System.Threading.Thread.Sleep(100); ContentManager content = ScreenManager.Game.Content; sound = content.Load<SoundEffect>("Sounds\\clicksound"); zombie = content.Load<Texture2D>("backgrounds\\title"); title = content.Load<Texture2D>("backgrounds\\modeselect"); Texture2D norm = content.Load<Texture2D>("Buttons\\easymodeGLow"); Texture2D glow = content.Load<Texture2D>("Buttons\\easymode"); easyButton = new MenuButton(glow, norm, new Vector2(800 / 2 - (norm.Width / 2), 300), sound); norm = content.Load<Texture2D>("Buttons\\hardmodeGlow"); glow = content.Load<Texture2D>("Buttons\\hardmode"); hardButton = new MenuButton(glow, norm, new Vector2(800 / 2 - (norm.Width / 2), 380), sound); mouse = new Mouse(content, "cursor"); }
public override void LoadContent() { ContentManager content = ScreenManager.Game.Content; sound = content.Load <SoundEffect>("Sounds\\clicksound"); Texture2D norm = content.Load <Texture2D>("Buttons\\exitButtonGlow"); Texture2D glow = content.Load <Texture2D>("Buttons\\exitButton"); exitButton = new MenuButton(glow, norm, new Vector2(800 / 2 - (norm.Width / 2), 510), sound); instructions = content.Load <Texture2D>("instructions"); title = content.Load <Texture2D>("backgrounds\\instructions"); background = content.Load <Texture2D>("backgrounds\\title"); Texture2D playerTexture = content.Load <Texture2D>("manwalk"); mouse = new Mouse(content, "cursor"); player = new Player(playerTexture, mouse.texture, new Vector2(700, 500), content); }
public override void LoadContent() { System.Threading.Thread.Sleep(100); ContentManager content = ScreenManager.Game.Content; sound = content.Load <SoundEffect>("Sounds\\clicksound"); levelCompleteSound = content.Load <SoundEffect>("sounds\\complete"); background = content.Load <Texture2D>("backgrounds\\title"); gameOver = content.Load <Texture2D>("backgrounds\\levelcomplete"); font = content.Load <SpriteFont>("spriteFont1"); Texture2D norm = content.Load <Texture2D>("Buttons\\continueGlow"); Texture2D glow = content.Load <Texture2D>("Buttons\\continue"); exitButton = new MenuButton(glow, norm, new Vector2(800 / 2 - (norm.Width / 2), 520), sound); mouse = new Mouse(content, "cursor"); levelCompleteSound.Play(); }
public override void LoadContent() { System.Threading.Thread.Sleep(100); ContentManager content = ScreenManager.Game.Content; sound = content.Load <SoundEffect>("Sounds\\clicksound"); zombie = content.Load <Texture2D>("backgrounds\\title"); title = content.Load <Texture2D>("backgrounds\\modeselect"); Texture2D norm = content.Load <Texture2D>("Buttons\\easymodeGLow"); Texture2D glow = content.Load <Texture2D>("Buttons\\easymode"); easyButton = new MenuButton(glow, norm, new Vector2(800 / 2 - (norm.Width / 2), 300), sound); norm = content.Load <Texture2D>("Buttons\\hardmodeGlow"); glow = content.Load <Texture2D>("Buttons\\hardmode"); hardButton = new MenuButton(glow, norm, new Vector2(800 / 2 - (norm.Width / 2), 380), sound); mouse = new Mouse(content, "cursor"); }
public override void LoadContent() { ContentManager content = ScreenManager.Game.Content; background = content.Load<Texture2D>("backgrounds\\title"); if (got == gameOverType.GAMEOVER) { gameOver = content.Load<Texture2D>("zombie"); sound = content.Load<SoundEffect>("Sounds//gameover"); menuTitle = content.Load<Texture2D>("backgrounds\\gameover"); } else { gameOver = content.Load<Texture2D>("backgrounds\\gamecomplete"); menuTitle = content.Load<Texture2D>("backgrounds\\victory"); sound = content.Load<SoundEffect>("Sounds//victory"); } SoundEffect click = content.Load<SoundEffect>("Sounds\\ClickSound"); Texture2D norm = content.Load<Texture2D>("Buttons\\continueGlow"); Texture2D glow = content.Load<Texture2D>("Buttons\\continue"); exitButton = new MenuButton(glow, norm, new Vector2(800 / 2 - (norm.Width / 2), 530), click); mouse = new Mouse(content, "cursor"); if (sound != null )sound.Play(); }
public override void LoadContent() { ContentManager content = ScreenManager.Game.Content; title = content.Load<Texture2D>("backgrounds\\nameentry"); confirm = content.Load<SoundEffect>("Sounds\\confirm"); buttonerror = content.Load<SoundEffect>("Sounds\\error"); buttonconfirm = content.Load<SoundEffect>("Sounds\\clicksound"); error = content.Load<SoundEffect>("Sounds\\cancel"); font = content.Load<SpriteFont>("Fonts\\Mono20"); zombie = content.Load<Texture2D>("backgrounds\\title"); Texture2D norm = content.Load<Texture2D>("Buttons\\continueGlow"); Texture2D glow = content.Load<Texture2D>("Buttons\\continue"); contButton = new MenuButton(glow, norm, new Vector2(800 / 2 - (norm.Width / 2), 500)); mouse = new Mouse(content, "cursor"); }
public override void LoadContent() { System.Threading.Thread.Sleep(100); ContentManager content = ScreenManager.Game.Content; sound = content.Load<SoundEffect>("Sounds\\clicksound"); levelCompleteSound = content.Load<SoundEffect>("sounds\\complete"); background = content.Load<Texture2D>("backgrounds\\title"); gameOver = content.Load<Texture2D>("backgrounds\\levelcomplete"); font = content.Load<SpriteFont>("spriteFont1"); Texture2D norm = content.Load<Texture2D>("Buttons\\continueGlow"); Texture2D glow = content.Load<Texture2D>("Buttons\\continue"); exitButton = new MenuButton(glow, norm, new Vector2(800 / 2 - (norm.Width / 2) , 520), sound); mouse = new Mouse(content, "cursor"); levelCompleteSound.Play(); }
public override void LoadContent() { System.Threading.Thread.Sleep(100); ContentManager content = ScreenManager.Game.Content; Texture2D norm = content.Load<Texture2D>("buttons\\exitbuttonGlow"); Texture2D glow = content.Load<Texture2D>("buttons\\exitbutton"); SoundEffect sound = content.Load<SoundEffect>("sounds\\clicksound"); exitButton = new MenuButton(glow,norm,new Vector2((800 / 2) - (norm.Width / 2),530), sound); mouse = new Mouse(content, "cursor"); zombie = content.Load<Texture2D>("Backgrounds\\title"); banner = content.Load<Texture2D>("Backgrounds\\highscores"); }