public ISpriteInstance AddSprite(Sprite sprite) { Contract.Requires(sprite != null && sprite.SpriteSheet == SpriteSheet); var instance = new SpriteInstance(this, sprite); instance.Size = new Vector2(sprite.Size.X, sprite.Size.Y); instance.Color = new Color4ub(255, 255, 255, 255); instance.RotateFromOrigin = false; lock (m_instances) { m_instances.Add(instance); } return instance; }
public SnowTexture() { m_backgroundTexture = Texture2D.Load(typeof(Floor).Assembly.GetManifestResourceStream("Zombie.Game.Textures.snow.jpg")); m_backgroundSheet = new SpriteSheet(m_backgroundTexture); m_backgroundSprite = m_backgroundSheet.AddSprite("", new Box2i(Vector2i.Zero, m_backgroundTexture.Size)); }
public SpriteInstance(SpriteRenderer renderer, Sprite sprite) { m_renderer = renderer; m_sprite = sprite; }
public Sprite AddSprite(string name, Box2i coordinates) { var tw = (float)Texture.Size.X; var th = (float)Texture.Size.Y; var sprite = new Sprite( this, name, coordinates.Size, new Box2( coordinates.Position.X / tw, coordinates.Position.Y / th, coordinates.Size.X / tw, coordinates.Size.Y / th )); m_sprites.Add(sprite.Name, sprite); return sprite; }