public World() { m_camera = new Camera(); m_player = new Player(); m_map = new Map(new Vector2i(512, 512)); m_dayLight = new DayLight(m_map, 30, new TimeSpan(9, 0, 0)); s_instance = this; }
public void Init() { m_mouseLeftPressed = false; m_keyUpPressed = false; m_keyDownPressed = false; m_keyLeftPressed = false; m_keyRightPressed = false; m_mousePosition = Vector2.Zero; m_world = new World(); m_world.Initialize(); m_ui = new UIGame(); Update(new TimeSpan()); }