public GameRiver_Auto(GameRiver parent, int delay, bool isEnemy = false) : base(parent, "电脑", isEnemy) { this.delay = delay; }
public IGameRiverPlayer(GameRiver parent, string name, bool isEnemy = false) { this.parent = parent; this.isEnemy = isEnemy; statue = PlayerStatue.Unknown; this.name = name; }
/// <summary> /// 弹出过河棋游戏对话框,并隐藏父对话框 /// </summary> /// <param name="parent">父对话框</param> /// <returns>对话框返回值,恒为OK</returns> public static DialogResult ShowDialog(Form parent) { parent.Hide(); var res = new GameRiver().ShowDialog((IWin32Window)parent); parent.Show(); return res; }
public GameRiver_Local(GameRiver parent, string name, bool isEnemy = false) : base(parent, name, isEnemy) { }