private void OnRegistered(object sender, RegisteredEventArgs ev) { var handler = Registered; if (null != handler) { handler(sender, ev); } }
private void OnRegistered( object sender, RegisteredEventArgs ev ) { var handler = Registered; if ( null != handler ) { handler( sender, ev ); } }
// Methods // Event handlers protected void Server_Registered( object sender, RegisteredEventArgs ev ) { _isRegistered = true; OnRegistered( sender, ev ); }
// Methods // Event handlers protected void Server_Registered(object sender, RegisteredEventArgs ev) { _isRegistered = true; OnRegistered(sender, ev); }
private void Server_Registered( object sender, RegisteredEventArgs ev ) { Debug.Print( "ServerPanel.Server_Registered" ); Dispatcher.BeginInvoke( (Action) ( ( ) => _scrollbackManager.AddLine( ScrollbackParagraphMaker.Make( "Registered." ) ) ) ); }
private void HandleRegistered( object sender, RegisteredEventArgs ev ) { Console.WriteLine( "-- User registration complete, nick is '{0}'. We're ready to go!", ev.NickName ); _server.ProtocolHandler.SendToServer( "WHOIS {0} {0}", _server.SelfUser.NickName ); //_server.ProtocolHandler.SendToServer( "PRIVMSG {0} :testing, testing, one two three!", _server.SelfUser.NickName ); //_server.ProtocolHandler.SendToServer( "PRIVMSG {0} :ⓤⓝⓘⓒⓞⓓⓔⓊⓃⒾⒸⓄⒹⒺ♪☺╔∙☺♫☼æþâçߣöªðõ¡¿é×字☺⍥⪘Ⱍ‽✡✂✌☬☤☣☢☩☁☀☂☥☸☹☺☻♂♀✈✇✆℀℁ℂ℃℄℅℆ℇ℈℉ℊℋℌℍℎℏℐℑℒℓ℔ℕ№℗℘ℙℚℛℜℝ℞℟℠℡™℣ℤ℥Ω℧ℨ℩KÅℬℭ℮ℯℰℱℲℳℴℵℶℷℸℹ℺℻ℼℽℾℿ⅀⅁⅂⅃⅄ⅅⅆⅇⅈⅉ⅊⅋⅌⅍ⅎ⅏µniçø∂´e iß åweßømeuʍop-ǝpı̣sdn unɟ ǝɹoɯ sı̣ ǝpoɔı̣un๑۩۞۩๑㋛Unicode⦑Bacon!⦒Awesome“smartened” quotes, real dashes (–, —) and currency (£, ¥, ¢)☃☃☃☃☃☃☃☃*【•】_【•】*☢ ☤ ☣ ‼ ⁂ ‽ ℣ ☃ ☮ ☯ ☪ ☭ Ⓦⓘⓝⓝⓘⓝⓖ ⓐⓣ Ⓤⓝⓒⓘⓞⓓⓔ𝔘𝔫𝔦𝔠𝔬𝔡𝔢ユニコードです。涼宮ハルヒの消失𝔹𝕌𝕋𝕋𝕊䷆䷚䷳䷎", _server.SelfUser.NickName ); }