public static Tween TweenStepOffset(this CharacterController character, float to, float duration) => Tweening.To(getter: () => character.stepOffset, setter: stepOffset => character.stepOffset = stepOffset, to, duration).SetTarget(character);
public static Tween TweenReflectionsDelay(this AudioReverbZone filter, float to, float duration) => Tweening.To(getter: () => filter.reflectionsDelay, setter: reflectionsDelay => filter.reflectionsDelay = reflectionsDelay, to, duration).SetTarget(filter);
public static Tween TweenLFReference(this AudioReverbZone filter, float to, float duration) => Tweening.To(getter: () => filter.LFReference, setter: LFReference => filter.LFReference = LFReference, to, duration).SetTarget(filter);
public static Tween TweenBottom(this RectOffset offset, int to, float duration) => Tweening.To(getter: () => offset.bottom, setter: bottom => offset.bottom = bottom, to, duration).SetId(offset.GetHashCode());
public static Tween TweenDiffusion(this AudioReverbZone filter, float to, float duration) => Tweening.To(getter: () => filter.diffusion, setter: diffusion => filter.diffusion = diffusion, to, duration).SetTarget(filter);
public static Tween TweenValue(this Scrollbar scrollbar, float to, float duration) => Tweening.To(getter: () => scrollbar.value, setter: value => scrollbar.value = value, to, duration).SetTarget(scrollbar);
public static Tween TweenRight(this RectOffset offset, int to, float duration) => Tweening.To(getter: () => offset.right, setter: right => offset.right = right, to, duration).SetId(offset.GetHashCode());
public static Tween TweenWorldAccelerationScale(this Cloth cloth, float to, float duration) => Tweening.To(getter: () => cloth.worldAccelerationScale, setter: worldAccelerationScale => cloth.worldAccelerationScale = worldAccelerationScale, to, duration).SetTarget(cloth);
public static Tween TweenExternalAcceleration(this Cloth cloth, Vector3 to, float duration) => Tweening.To(getter: () => cloth.externalAcceleration, setter: externalAcceleration => cloth.externalAcceleration = externalAcceleration, to, duration).SetTarget(cloth);
public static Tween TweenFriction(this Cloth cloth, float to, float duration) => Tweening.To(getter: () => cloth.friction, setter: friction => cloth.friction = friction, to, duration).SetTarget(cloth);
public static Tween TweenCollisionMassScale(this Cloth cloth, float to, float duration) => Tweening.To(getter: () => cloth.collisionMassScale, setter: collisionMassScale => cloth.collisionMassScale = collisionMassScale, to, duration).SetTarget(cloth);
public static Tween TweenCenter(this CharacterController character, Vector3 to, float duration) => Tweening.To(getter: () => character.center, setter: center => character.center = center, to, duration).SetTarget(character);
public static Tween TweenMinMoveDistance(this CharacterController character, float to, float duration) => Tweening.To(getter: () => character.minMoveDistance, setter: minMoveDistance => character.minMoveDistance = minMoveDistance, to, duration).SetTarget(character);
public static Tween TweenSkinWidth(this CharacterController character, float to, float duration) => Tweening.To(getter: () => character.skinWidth, setter: skinWidth => character.skinWidth = skinWidth, to, duration).SetTarget(character);
public static Tween TweenSleepThreshold(this Cloth cloth, float to, float duration) => Tweening.To(getter: () => cloth.sleepThreshold, setter: sleepThreshold => cloth.sleepThreshold = sleepThreshold, to, duration).SetTarget(cloth);
public static Tween TweenRandomAcceleration(this Cloth cloth, Vector3 to, float duration) => Tweening.To(getter: () => cloth.randomAcceleration, setter: randomAcceleration => cloth.randomAcceleration = randomAcceleration, to, duration).SetTarget(cloth);
public static Tween TweenSize(this Scrollbar scrollbar, float to, float duration) => Tweening.To(getter: () => scrollbar.size, setter: size => scrollbar.size = size, to, duration).SetTarget(scrollbar);
public static Tween TweenStiffnessFrequency(this Cloth cloth, float to, float duration) => Tweening.To(getter: () => cloth.stiffnessFrequency, setter: stiffnessFrequency => cloth.stiffnessFrequency = stiffnessFrequency, to, duration).SetTarget(cloth);
public static Tween TweenSpacing(this HorizontalOrVerticalLayoutGroup layoutGroup, float to, float duration) => Tweening.To(getter: () => layoutGroup.spacing, setter: spacing => layoutGroup.spacing = spacing, to, duration).SetTarget(layoutGroup);
public static Tween TweenSelfCollisionDistance(this Cloth cloth, float to, float duration) => Tweening.To(getter: () => cloth.selfCollisionDistance, setter: selfCollisionDistance => cloth.selfCollisionDistance = selfCollisionDistance, to, duration).SetTarget(cloth);
public static Tween TweenTop(this RectOffset offset, int to, float duration) => Tweening.To(getter: () => offset.top, setter: top => offset.top = top, to, duration).SetId(offset.GetHashCode());
public static Tween TweenSelfCollisionStiffness(this Cloth cloth, float to, float duration) => Tweening.To(getter: () => cloth.selfCollisionStiffness, setter: selfCollisionStiffness => cloth.selfCollisionStiffness = selfCollisionStiffness, to, duration).SetTarget(cloth);
public static Tween TweenLeft(this RectOffset offset, int to, float duration) => Tweening.To(getter: () => offset.left, setter: left => offset.left = left, to, duration).SetId(offset.GetHashCode());
public static Tween TweenStretchingStiffness(this Cloth cloth, float to, float duration) => Tweening.To(getter: () => cloth.stretchingStiffness, setter: stretchingStiffness => cloth.stretchingStiffness = stretchingStiffness, to, duration).SetTarget(cloth);
public static Tween TweenDensity(this AudioReverbZone filter, float to, float duration) => Tweening.To(getter: () => filter.density, setter: density => filter.density = density, to, duration).SetTarget(filter);
public static Tween TweenDamping(this Cloth cloth, float to, float duration) => Tweening.To(getter: () => cloth.damping, setter: damping => cloth.damping = damping, to, duration).SetTarget(cloth);
public static Tween TweenDecayTime(this AudioReverbZone filter, float to, float duration) => Tweening.To(getter: () => filter.decayTime, setter: decayTime => filter.decayTime = decayTime, to, duration).SetTarget(filter);
public static Tween TweenBendingStiffness(this Cloth cloth, float to, float duration) => Tweening.To(getter: () => cloth.bendingStiffness, setter: bendingStiffness => cloth.bendingStiffness = bendingStiffness, to, duration).SetTarget(cloth);
public static Tween TweenMaxDistance(this AudioReverbZone filter, float to, float duration) => Tweening.To(getter: () => filter.maxDistance, setter: maxDistance => filter.maxDistance = maxDistance, to, duration).SetTarget(filter);
public static Tween TweenSlopeLimit(this CharacterController character, float to, float duration) => Tweening.To(getter: () => character.slopeLimit, setter: slopeLimit => character.slopeLimit = slopeLimit, to, duration).SetTarget(character);