/// <summary> /// Bitmap Smooth /// </summary> /// <param name="b">Set the bitmap</param> /// <param name="nWeight">Set the weight of the bitmap.Default is 1</param> /// <returns></returns> public static bool Smooth(System.Drawing.Bitmap b, int nWeight /* default to 1 */) { ConvMatrix m = new ConvMatrix(); m.SetAll(1); m.Pixel = nWeight; m.Factor = nWeight + 8; return(BitmapFilter.Conv3x3(b, m)); }
/// <summary> /// Bitmap Mean Removal /// </summary> /// <param name="b">Set the bitmap</param> /// <param name="nWeight">Set the weight of the bitmap.Default is 9</param> /// <returns></returns> public static bool MeanRemoval(System.Drawing.Bitmap b, int nWeight /* default to 9*/) { ConvMatrix m = new ConvMatrix(); m.SetAll(-1); m.Pixel = nWeight; m.Factor = nWeight - 8; return(BitmapFilter.Conv3x3(b, m)); }
/// <summary> /// Bitmap EmbossLaplacian /// </summary> /// <param name="b">Set the bitmap</param> /// <returns></returns> public static bool EmbossLaplacian(System.Drawing.Bitmap b) { ConvMatrix m = new ConvMatrix(); m.SetAll(-1); m.TopMid = m.MidLeft = m.MidRight = m.BottomMid = 0; m.Pixel = 4; m.Offset = 127; return(BitmapFilter.Conv3x3(b, m)); }
/// <summary> /// Bitmap Sharpen /// </summary> /// <param name="b">Set the bitmap</param> /// <param name="nWeight">Set the weight of the bitmap.Default is 11</param> /// <returns></returns> public static bool Sharpen(System.Drawing.Bitmap b, int nWeight /* default to 11*/) { ConvMatrix m = new ConvMatrix(); m.SetAll(0); m.Pixel = nWeight; m.TopMid = m.MidLeft = m.MidRight = m.BottomMid = -2; m.Factor = nWeight - 8; return(BitmapFilter.Conv3x3(b, m)); }
/// <summary> /// Gausian Blur function /// </summary> /// <param name="b">Set bitmap</param> /// <param name="nWeight">Set the weight of the bitmap which has a default value of 4 </param> /// <returns></returns> public static bool GaussianBlur(System.Drawing.Bitmap b, int nWeight /* default to 4*/) { ConvMatrix m = new ConvMatrix(); m.SetAll(1); m.Pixel = nWeight; m.TopMid = m.MidLeft = m.MidRight = m.BottomMid = 2; m.Factor = nWeight + 12; return(BitmapFilter.Conv3x3(b, m)); }