/// <summary> /// Catches LevelUp events. /// </summary> /// <param name="e">Contains the current level of the game</param> public void LevelUpCatch(LevelUpArgs e) { if (e.level > 1) { blockWait += Game.RowMax; if (blockRatio < (1.0 / 5.0)) { blockRatio += 1.0 / 50.0; } } }
/// <summary> /// Updates the Level display and speeds up the game. /// </summary> /// <param name="e">Contains the value of the new level</param> private void LevelUp(LevelUpArgs e) { if (tmrPlay.Interval > 40) { tmrPlay.Interval -= 10; } lblLevel.Text = e.level.ToString(); }