public void Init(GameObject canGo) { selfGo = canGo; loadingSlider = UGUITool.FindInChild("UnityEngine.UI.Image", selfGo, "loadingSlider") as Image; loadingText = UGUITool.FindInChild("UnityEngine.UI.Text", selfGo, "loadingText") as Text; RegisterUpdateHandler(); }
//获取路径为path的gameObject的componType类型的控件 protected Component FindInChild(string comType, string path) { if (!string.IsNullOrEmpty(path)) { return(UGUITool.FindInChild(comType, selfGo, path)); } else { return(selfGo.GetComponent(comType)); } }