예제 #1
0
 public void Init(GameObject canGo)
 {
     selfGo        = canGo;
     loadingSlider = UGUITool.FindInChild("UnityEngine.UI.Image", selfGo, "loadingSlider") as Image;
     loadingText   = UGUITool.FindInChild("UnityEngine.UI.Text", selfGo, "loadingText") as Text;
     RegisterUpdateHandler();
 }
예제 #2
0
 //获取路径为path的gameObject的componType类型的控件
 protected Component FindInChild(string comType, string path)
 {
     if (!string.IsNullOrEmpty(path))
     {
         return(UGUITool.FindInChild(comType, selfGo, path));
     }
     else
     {
         return(selfGo.GetComponent(comType));
     }
 }