public NpcRoleEntity() { actionCom = new ActionComponent() { baseEntity = this }; audioCom = new AudioComponent() { baseEntity = this }; gameObjCom = new GameObjectComponent() { baseEntity = this }; healthCom = new HealthComponent() { baseEntity = this }; nameCom = new NameComponent() { baseEntity = this }; npcAttCom = new NpcAttComponent() { baseEntity = this }; pathCom = new PathComponent() { baseEntity = this }; roleCom = new RoleComponent() { baseEntity = this }; skillAttCom = new SkillAttComponent() { baseEntity = this }; weaponCom = new WeaponComponent() { baseEntity = this }; }
public TransferEntity() { audioCom = new AudioComponent() { baseEntity = this }; gameObjCom = new GameObjectComponent() { baseEntity = this }; nameCom = new NameComponent() { baseEntity = this }; transferIDCom = new TransferAttComponent() { baseEntity = this }; }
public SkillEntity() { audioCom = new AudioComponent() { baseEntity = this }; skillCom = new SkillComponent() { baseEntity = this }; skillGameObjectCom = new SkillGameObjectComponent() { baseEntity = this }; skillPathCom = new SkillPathComponent() { baseEntity = this }; }