/// <summary> /// 回收一个资源,针对SceneMgr /// </summary> protected void DestoryResourceItemScene(ResourceItem item, bool destoryCache = true) { if (item == null || item.RefCount > 0) { ZLogger.Error("针对场景的释放,不应该有引用大于0的情况"); return; } if (!SceneAssetDic.Remove(item.m_Crc)) { return; } //释放assetbundel引用 AssetBundleMgr.Instance.ReleaseAsset(item); if (item.m_Obj != null) { item.m_Obj = null; #if UNITY_EDITOR Resources.UnloadUnusedAssets(); #endif } }
/// <summary> /// 根据路径的CRC加载中间类resourceItem /// </summary> /// <param name="crc"></param> /// <returns></returns> public ResourceItem LoadResourceAssetBundle(uint crc) { ResourceItem item = null; if (!m_ResourceItemDic.TryGetValue(crc, out item) || item == null) { ZLogger.Error("LoadResourceAssetBundle can not find crc {0} in assetbundleconfig", crc.ToString()); return(item); } if (item.m_AssetBundel != null) { return(item); } item.m_AssetBundel = LoadAssetBundle(item.m_ABName); if (item.m_DependenAssetBundle != null) { for (int i = 0; i < item.m_DependenAssetBundle.Count; i++) { LoadAssetBundle(item.m_DependenAssetBundle[i]); } } return(item); }
/// <summary> /// 异步加载 /// </summary> IEnumerator AsyncLoadCor() { List <ResMgrAsyncCallBack> callBackList = null; //上一次yield的时间 long lastYieldTime = System.DateTime.Now.Ticks; while (true) { bool haveYieldBoo = false; for (int i = 0; i < (int)LoadResPriority.RES_NUM; i++) { if (m_LoadingAssetList[(int)LoadResPriority.RES_HIGHT].Count > 0) { i = (int)LoadResPriority.RES_HIGHT; } else if (m_LoadingAssetList[(int)LoadResPriority.RES_MIDDLE].Count > 0) { i = (int)LoadResPriority.RES_MIDDLE; } List <AsynvLoadResParam> loadingList = m_LoadingAssetList[i]; if (loadingList.Count <= 0) { continue; } AsynvLoadResParam loadingItem = loadingList[0]; loadingList.RemoveAt(0); callBackList = loadingItem.m_CallBackList; Object obj = null; ResourceItem item = null; #if UNITY_EDITOR if (AppConst.DebugMode) { if (loadingItem.m_SpriteBoo) { obj = LoadAssetByEditor <Sprite>(loadingItem.m_Path); } else { obj = LoadAssetByEditor <Object>(loadingItem.m_Path); } //模拟异步加载 yield return(new WaitForSeconds(0.5f)); item = AssetBundleMgr.Instance.FindResourceItem(loadingItem.m_Crc); if (item == null) { item = new ResourceItem(); item.m_Crc = loadingItem.m_Crc; } } #endif if (obj == null) { item = AssetBundleMgr.Instance.LoadResourceAssetBundle(loadingItem.m_Crc); if (item != null && item.m_AssetBundel != null) { AssetBundleRequest abRequest = null; if (loadingItem.m_SpriteBoo) { abRequest = item.m_AssetBundel.LoadAssetAsync <Sprite>(item.m_AssetName); } else { abRequest = item.m_AssetBundel.LoadAssetAsync(item.m_AssetName); } yield return(abRequest); if (abRequest.isDone) { obj = abRequest.asset; } lastYieldTime = System.DateTime.Now.Ticks; } } CacheResource(loadingItem.m_Path, ref item, loadingItem.m_Crc, obj, callBackList.Count); for (int j = 0; j < callBackList.Count; j++) { ResMgrAsyncCallBack callBack = callBackList[j]; if (callBack != null && callBack.m_ObjDealFinish != null && callBack.m_ResObj != null) { ResourceObj tempResObj = callBack.m_ResObj; tempResObj.m_ResItem = item; callBack.m_ObjDealFinish(loadingItem.m_Path, tempResObj, tempResObj.m_Param1, tempResObj.m_Param2, tempResObj.m_Param3); callBack.m_ObjDealFinish = null; tempResObj = null; } if (callBack != null && callBack.m_ResDealFinish != null) { callBack.m_ResDealFinish(loadingItem.m_Path, obj, callBack.m_Param1, callBack.m_Param2, callBack.m_Param3); callBack.m_ResDealFinish = null; } callBack.Reset(); m_AsyncCallBackPool.Recycle(callBack); } obj = null; callBackList.Clear(); m_LodingAssetDic.Remove(loadingItem.m_Crc); loadingItem.Reset(); m_AsyncLoadResParamPool.Recycle(loadingItem); if (System.DateTime.Now.Ticks - lastYieldTime > MAXLOADRESTIME) { yield return(null); lastYieldTime = System.DateTime.Now.Ticks; haveYieldBoo = true; } } if (!haveYieldBoo || System.DateTime.Now.Ticks - lastYieldTime > MAXLOADRESTIME) { lastYieldTime = System.DateTime.Now.Ticks; yield return(null); } } }