public static void Broadcast(WorldConnector pConnector, InterPacket pPacket) { int packetlenght; byte[] packet; string charname; if (!pPacket.TryReadString(out charname, 16)) return; if (!pPacket.TryReadInt(out packetlenght)) return; if (!pPacket.TryReadBytes(packetlenght, out packet)) return; ZoneClient pClient = ClientManager.Instance.GetClientByCharName(charname); if (pClient == null) return; using (var ipacket = new InterPacket(InterHeader.SendBroiadCastList)) { List<ZoneCharacter> Sender = pClient.Character.Map.GetCharactersBySectors(pClient.Character.MapSector.SurroundingSectors); if (Sender.Count == 0) return; ipacket.WriteInt(packetlenght); ipacket.WriteBytes(packet); ipacket.WriteInt(Sender.Count); foreach (var character in Sender) { ipacket.WriteString(character.Name,16); } pConnector.SendPacket(ipacket); } }
public static void TryAssiging(WorldConnector lc) { using (var p = new InterPacket(InterHeader.ASSIGN)) { p.WriteStringLen(Settings.Instance.IP); lc.SendPacket(p); } }
public static void TryAssiging(WorldConnector lc) { using (var p = new InterPacket(InterHeader.Assign)) { p.WriteStringLen(Settings.Instance.IP); lc.SendPacket(p); } }