public static FiestaBaseStat Load(DataTableReaderEx reader, Job job) { FiestaBaseStat info = new FiestaBaseStat { Job = job, Level = reader.GetInt32("Level"), Strength = reader.GetInt32("Strength"), Endurance = reader.GetInt32("Constitution"), Intelligence = reader.GetInt32("Intelligence"), Dexterity = reader.GetInt32("Dexterity"), Spirit = reader.GetInt32("MentalPower"), SoulHP = reader.GetInt32("SoulHP"), MAXSoulHP = reader.GetInt32("MAXSoulHP"), PriceHPStone = reader.GetInt32("PriceHPStone"), SoulSP = reader.GetInt32("SoulSP"), MAXSoulSP = reader.GetInt32("MAXSoulSP"), PriceSPStone = reader.GetInt32("PriceSPStone"), AtkPerAP = reader.GetInt32("AtkPerAP"), DmgPerAP = reader.GetInt32("DmgPerAP"), MaxPwrStone = reader.GetInt32("MaxPwrStone"), NumPwrStone = reader.GetInt32("NumPwrStone"), PricePwrStone = reader.GetInt32("PricePwrStone"), PwrStoneWC = reader.GetInt32("PwrStoneWC"), PwrStoneMA = reader.GetInt32("PwrStoneMA"), MaxGrdStone = reader.GetInt32("MaxGrdStone"), NumGrdStone = reader.GetInt32("NumGrdStone"), PriceGrdStone = reader.GetInt32("PriceGrdStone"), GrdStoneAC = reader.GetInt32("GrdStoneAC"), GrdStoneMR = reader.GetInt32("GrdStoneMR"), PainRes = reader.GetInt32("PainRes"), RestraintRes = reader.GetInt32("RestraintRes"), CurseRes = reader.GetInt32("CurseRes"), ShockRes = reader.GetInt32("ShockRes"), MaxHP = (UInt32)reader.GetInt16("MaxHP"), MaxSP = (UInt32)reader.GetInt16("MaxSP"), CharTitlePt = reader.GetInt32("CharTitlePt"), SkillPwrPt = reader.GetInt32("SkillPwrPt"), }; return(info); }
public static FiestaBaseStat Load(DataRow row, Job job) { FiestaBaseStat info = new FiestaBaseStat { Job = job, Level = (int)row["Level"], Strength = (int)row["Strength"], Endurance = (int)row["Constitution"], Intelligence = (int)row["Intelligence"], Dexterity = (int)row["Dexterity"], Spirit = (int)row["MentalPower"], SoulHP = (int)row["SoulHP"], MaxSoulHP = (int)row["MAXSoulHP"], PriceHPStone = (int)row["PriceHPStone"], SoulSP = (int)row["SoulSP"], MaxSoulSP = (int)row["MAXSoulSP"], PriceSPStone = (int)row["PriceSPStone"], AtkPerAP = (int)row["AtkPerAP"], DmgPerAP = (int)row["DmgPerAP"], MaxPwrStone = (int)row["MaxPwrStone"], NumPwrStone = (int)row["NumPwrStone"], PricePwrStone = (int)row["PricePwrStone"], PwrStoneWC = (int)row["PwrStoneWC"], PwrStoneMA = (int)row["PwrStoneMA"], MaxGrdStone = (int)row["MaxGrdStone"], NumGrdStone = (int)row["NumGrdStone"], PriceGrdStone = (int)row["PriceGrdStone"], GrdStoneAC = (int)row["GrdStoneAC"], GrdStoneMR = (int)row["GrdStoneMR"], PainRes = (int)row["PainRes"], RestraintRes = (int)row["RestraintRes"], CurseRes = (int)row["CurseRes"], ShockRes = (int)row["ShockRes"], MaxHP = (ushort)(int)row["MaxHP"], MaxSP = (ushort)(int)row["MaxSP"], CharTitlePt = (int)row["CharTitlePt"], SkillPwrPt = (int)row["SkillPwrPt"], SPStoneEffectID = (int)row["SPStoneEffectID"], HPStoneEffectID = (int)row["HPStoneEffectID"] }; return info; }
public static FiestaBaseStat Load(DataTableReaderEx reader, Job job) { FiestaBaseStat info = new FiestaBaseStat { Job = job, Level = reader.GetInt32("Level"), Strength = reader.GetInt32("Strength"), Endurance = reader.GetInt32("Constitution"), Intelligence = reader.GetInt32("Intelligence"), Dexterity = reader.GetInt32("Dexterity"), Spirit = reader.GetInt32("MentalPower"), SoulHP = reader.GetInt32("SoulHP"), MAXSoulHP = reader.GetInt32("MAXSoulHP"), PriceHPStone = reader.GetInt32("PriceHPStone"), SoulSP = reader.GetInt32("SoulSP"), MAXSoulSP = reader.GetInt32("MAXSoulSP"), PriceSPStone = reader.GetInt32("PriceSPStone"), AtkPerAP = reader.GetInt32("AtkPerAP"), DmgPerAP = reader.GetInt32("DmgPerAP"), MaxPwrStone = reader.GetInt32("MaxPwrStone"), NumPwrStone = reader.GetInt32("NumPwrStone"), PricePwrStone = reader.GetInt32("PricePwrStone"), PwrStoneWC = reader.GetInt32("PwrStoneWC"), PwrStoneMA = reader.GetInt32("PwrStoneMA"), MaxGrdStone = reader.GetInt32("MaxGrdStone"), NumGrdStone = reader.GetInt32("NumGrdStone"), PriceGrdStone = reader.GetInt32("PriceGrdStone"), GrdStoneAC = reader.GetInt32("GrdStoneAC"), GrdStoneMR = reader.GetInt32("GrdStoneMR"), PainRes = reader.GetInt32("PainRes"), RestraintRes = reader.GetInt32("RestraintRes"), CurseRes = reader.GetInt32("CurseRes"), ShockRes = reader.GetInt32("ShockRes"), MaxHP = (UInt32)reader.GetInt16("MaxHP"), MaxSP = (UInt32)reader.GetInt16("MaxSP"), CharTitlePt = reader.GetInt32("CharTitlePt"), SkillPwrPt = reader.GetInt32("SkillPwrPt"), }; return info; }