상속: Zenject.MonoKernel
 public ZenjectSceneLoader(
     SceneContext sceneRoot,
     ProjectKernel projectKernel)
 {
     _projectKernel  = projectKernel;
     _sceneContainer = sceneRoot.Container;
 }
 public ZenjectSceneLoader(
     [InjectOptional] SceneContext sceneRoot,
     ProjectKernel projectKernel)
 {
     _projectKernel  = projectKernel;
     _sceneContainer = sceneRoot == null ? null : sceneRoot.Container;
 }