public ZenjectSceneLoader( SceneContext sceneRoot, ProjectKernel projectKernel) { _projectKernel = projectKernel; _sceneContainer = sceneRoot.Container; }
public ZenjectSceneLoader( [InjectOptional] SceneContext sceneRoot, ProjectKernel projectKernel) { _projectKernel = projectKernel; _sceneContainer = sceneRoot == null ? null : sceneRoot.Container; }