public IProvider CreateProviderForPrefabResource( string resourcePath, Type resultType, GameObjectCreationParameters gameObjectBindInfo, List <TypeValuePair> extraArguments, object concreteIdentifier) { return(_prefabResourceProviderCreator.CreateProvider( resourcePath, resultType, gameObjectBindInfo, extraArguments, concreteIdentifier)); }
public IProvider CreateProviderForPrefabResource( string resourcePath, Type resultType, string gameObjectName, string gameObjectGroupName, List <TypeValuePair> extraArguments, string concreteIdentifier) { return(_prefabResourceProviderCreator.CreateProvider( resourcePath, resultType, gameObjectName, gameObjectGroupName, extraArguments, concreteIdentifier)); }
public ProviderBase CreateProviderFromPrefabResource( string concreteIdentifier, Type concreteType, string resourcePath) { return(_prefabResourceSingletonProviderCreator.CreateProvider( concreteIdentifier, concreteType, resourcePath)); }