public MethodSingletonLazyCreator( SingletonId id, MethodSingletonProviderCreator owner, Func <InjectContext, TConcrete> createMethod) { _owner = owner; _createMethod = createMethod; _id = id; }
public SingletonProviderCreator( DiContainer container, SingletonRegistry singletonRegistry) { _typeSingletonProviderCreator = new TypeSingletonProviderCreator(container, singletonRegistry); _methodSingletonProviderCreator = new MethodSingletonProviderCreator(singletonRegistry); _instanceSingletonProviderCreator = new InstanceSingletonProviderCreator(container, singletonRegistry); _factorySingletonProviderCreator = new FactorySingletonProviderCreator(container, singletonRegistry); #if !ZEN_NOT_UNITY3D _prefabResourceSingletonProviderCreator = new PrefabResourceSingletonProviderCreator(container, singletonRegistry); _prefabSingletonProviderCreator = new PrefabSingletonProviderCreator(container, singletonRegistry); _monoBehaviourSingletonProviderCreator = new MonoBehaviourSingletonProviderCreator(container, singletonRegistry); _gameObjectSingletonProviderCreator = new GameObjectSingletonProviderCreator(container, singletonRegistry); #endif }