// Note that this isn't necessary to call since it's the default public ConditionCopyNonLazyBinder FromNew() { BindingUtil.AssertIsNotComponent(ContractType); BindingUtil.AssertIsNotAbstract(ContractType); return(this); }
public ConditionCopyNonLazyBinder FromComponentOn(Func <InjectContext, GameObject> gameObjectGetter) { BindingUtil.AssertIsComponent(ContractType); BindingUtil.AssertIsNotAbstract(ContractType); ProviderFunc = (container) => new GetFromGameObjectGetterComponentProvider( ContractType, gameObjectGetter, true); return(this); }
public ConditionCopyNonLazyBinder FromComponentOn(GameObject gameObject) { BindingUtil.AssertIsValidGameObject(gameObject); BindingUtil.AssertIsComponent(ContractType); BindingUtil.AssertIsNotAbstract(ContractType); ProviderFunc = (container) => new GetFromGameObjectComponentProvider( ContractType, gameObject, true); return(this); }
public ConditionCopyNonLazyBinder FromNewComponentOn( Func <InjectContext, GameObject> gameObjectGetter) { BindingUtil.AssertIsComponent(ContractType); BindingUtil.AssertIsNotAbstract(ContractType); ProviderFunc = (container) => new AddToExistingGameObjectComponentProviderGetter( gameObjectGetter, container, ContractType, new List <TypeValuePair>(), BindInfo.ConcreteIdentifier, BindInfo.InstantiatedCallback); return(this); }
public ConditionCopyNonLazyBinder FromNewComponentOn(GameObject gameObject) { BindingUtil.AssertIsValidGameObject(gameObject); BindingUtil.AssertIsComponent(ContractType); BindingUtil.AssertIsNotAbstract(ContractType); ProviderFunc = (container) => new AddToExistingGameObjectComponentProvider( gameObject, container, ContractType, null, new List <TypeValuePair>()); return(this); }
public ConditionCopyNonLazyBinder FromNewComponentOn(GameObject gameObject) { BindingUtil.AssertIsValidGameObject(gameObject); BindingUtil.AssertIsComponent(ContractType); BindingUtil.AssertIsNotAbstract(ContractType); ProviderFunc = (container) => new AddToExistingGameObjectComponentProvider( gameObject, container, ContractType, BindInfo.Arguments, BindInfo.ConcreteIdentifier, BindInfo.InstantiatedCallback); return(this); }
public ConditionBinder FromComponent(GameObject gameObject) { BindingUtil.AssertIsValidGameObject(gameObject); BindingUtil.AssertIsComponent(ContractType); BindingUtil.AssertIsNotAbstract(ContractType); SubFinalizer = CreateFinalizer( (container) => new AddToExistingGameObjectComponentProvider( gameObject, container, ContractType, null, new List <TypeValuePair>())); return(this); }
public NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder FromNewComponentOnNewGameObject() { BindingUtil.AssertIsComponent(ContractType); BindingUtil.AssertIsNotAbstract(ContractType); var gameObjectInfo = new GameObjectCreationParameters(); ProviderFunc = (container) => new AddToNewGameObjectComponentProvider( container, ContractType, new List <TypeValuePair>(), gameObjectInfo, BindInfo.ConcreteIdentifier, BindInfo.InstantiatedCallback); return(new NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder(BindInfo, gameObjectInfo)); }
public NameTransformConditionCopyNonLazyBinder FromNewComponentOnNewGameObject() { BindingUtil.AssertIsComponent(ContractType); BindingUtil.AssertIsNotAbstract(ContractType); var gameObjectInfo = new GameObjectCreationParameters(); ProviderFunc = (container) => new AddToNewGameObjectComponentProvider( container, ContractType, null, new List <TypeValuePair>(), gameObjectInfo); return(new NameTransformConditionCopyNonLazyBinder(BindInfo, gameObjectInfo)); }
public NameTransformConditionCopyNonLazyBinder FromNewComponentOnNewPrefabResource(string resourcePath) { BindingUtil.AssertIsValidResourcePath(resourcePath); BindingUtil.AssertIsComponent(ContractType); BindingUtil.AssertIsNotAbstract(ContractType); var gameObjectInfo = new GameObjectCreationParameters(); ProviderFunc = (container) => new InstantiateOnPrefabComponentProvider( ContractType, new PrefabInstantiator( container, gameObjectInfo, ContractType, new List <TypeValuePair>(), new PrefabProviderResource(resourcePath))); return(new NameTransformConditionCopyNonLazyBinder(BindInfo, gameObjectInfo)); }
public NameTransformConditionCopyNonLazyBinder FromNewComponentOnNewPrefab(UnityEngine.Object prefab) { BindingUtil.AssertIsValidPrefab(prefab); BindingUtil.AssertIsComponent(ContractType); BindingUtil.AssertIsNotAbstract(ContractType); GameObjectCreationParameters gameObjectInfo = new GameObjectCreationParameters(); ProviderFunc = (container) => new InstantiateOnPrefabComponentProvider( ContractType, new PrefabInstantiator( container, gameObjectInfo, ContractType, new List <TypeValuePair>(), new PrefabProvider(prefab))); return(new NameTransformConditionCopyNonLazyBinder(BindInfo, gameObjectInfo)); }
public NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder FromNewComponentOnNewPrefab(UnityEngine.Object prefab) { BindingUtil.AssertIsValidPrefab(prefab); BindingUtil.AssertIsComponent(ContractType); BindingUtil.AssertIsNotAbstract(ContractType); var gameObjectInfo = new GameObjectCreationParameters(); ProviderFunc = (container) => new InstantiateOnPrefabComponentProvider( ContractType, new PrefabInstantiator( container, gameObjectInfo, ContractType, new [] { ContractType }, BindInfo.Arguments, new PrefabProvider(prefab), BindInfo.InstantiatedCallback)); return(new NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder(BindInfo, gameObjectInfo)); }
public GameObjectNameGroupNameBinder FromGameObject() { var gameObjectInfo = new GameObjectBindInfo(); if (ContractType == typeof(GameObject)) { SubFinalizer = CreateFinalizer( (container) => new EmptyGameObjectProvider( container, gameObjectInfo.Name, gameObjectInfo.GroupName)); } else { BindingUtil.AssertIsComponent(ContractType); BindingUtil.AssertIsNotAbstract(ContractType); SubFinalizer = CreateFinalizer( (container) => new AddToNewGameObjectComponentProvider( container, ContractType, null, new List <TypeValuePair>(), gameObjectInfo.Name, gameObjectInfo.GroupName)); } return(new GameObjectNameGroupNameBinder(BindInfo, gameObjectInfo)); }