public void CompoundSprite_WritesCorrectData([Values(0, 1, 2, 3)] int pixelValue, [Random(0x00, 0xFF, 10)] int index) { var expected = new[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 3, 3, 3, 3, 0, 0, 0, 0, 0, 1, 1, 1, 2, 1, 1, 3, 3, 3, 3, 3, 3, 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 2, 3, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 1, 3, 3, 2, 2, 3, 2, 2, 3, 2, 2, 2, 0, 0, 0, 0, 0, 3, 3, 3, 2, 2, 2, 2, 2, 2, 0, 3, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 3, 0, 0, 0, 0, 1, 3, 3, 1, 1, 2, 2, 2, 3, 3, 2, 3, 0, 0, 0, 0, 3, 3, 3, 3, 3, 2, 2, 2, 1, 3, 2, 3, 0, 0, 0, 1, 3, 3, 3, 3, 3, 2, 2, 1, 1, 3, 0, 3, 0, 0, 0, 1, 1, 3, 3, 3, 3, 1, 1, 1, 3, 0, 0, 3, 0, 0, 3, 3, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 0, 3, 0, 0, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0 }; expected[index] = pixelValue; var sprite = new CompoundSprite(Source, 2, 2, 0x807F) { [index] = pixelValue }; sprite.ToArray().Should().Equal(expected); }
public void CompoundSprite_ReadsCorrectData() { var expected = new[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 3, 3, 3, 3, 0, 0, 0, 0, 0, 1, 1, 1, 2, 1, 1, 3, 3, 3, 3, 3, 3, 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 2, 3, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 1, 3, 3, 2, 2, 3, 2, 2, 3, 2, 2, 2, 0, 0, 0, 0, 0, 3, 3, 3, 2, 2, 2, 2, 2, 2, 0, 3, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 3, 0, 0, 0, 0, 1, 3, 3, 1, 1, 2, 2, 2, 3, 3, 2, 3, 0, 0, 0, 0, 3, 3, 3, 3, 3, 2, 2, 2, 1, 3, 2, 3, 0, 0, 0, 1, 3, 3, 3, 3, 3, 2, 2, 1, 1, 3, 0, 3, 0, 0, 0, 1, 1, 3, 3, 3, 3, 1, 1, 1, 3, 0, 0, 3, 0, 0, 3, 3, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 0, 3, 0, 0, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0 }; var sprite = new CompoundSprite(Source, 2, 2, 0x807F); sprite.ToArray().Should().Equal(expected); }