//----------------------------------------------------------------------------- // Rewards //----------------------------------------------------------------------------- public Collectible SpawnCollectibleFromBreakableTile(Reward reward, Point2I position) { Collectible collectible = new Collectible(reward); gameControl.RoomControl.SpawnEntity(collectible); collectible.Position = position; collectible.Physics.ZVelocity = 1.5f; return collectible; }
public Collectible SpawnCollectible(Reward reward) { Collectible collectible = new Collectible(reward); gameControl.RoomControl.SpawnEntity(collectible); return collectible; }