// Plays the specified sound effect. public static SoundInstance PlaySound(Sound sound, bool looped, float volume = 1.0f, float pitch = 0.0f, float pan = 0.0f, bool muted = false) { return(sound.Play(looped, volume, pitch, pan, muted)); }
// Plays the specified sound effect. public static SoundInstance PlaySound(Sound sound, bool looped = false) { return(sound.Play(looped)); }