public bool saveTexts(string[] texts, Charactertable table) { int pos = 0xE0000; for (int i = 0; i < 395; i++) { byte[] b = table.textToHex(texts[i]); for (int j = 0; j < b.Length; j++) { ROM.DATA[pos] = b[j]; pos++; } } if (pos > 0xE7355) { return(true); } return(false); }
public TextPreview(Charactertable table) { InitializeComponent(); tiles = load(ROM.DATA, 0x70000, 0x73844); this.table = table; }