public void LoadFromFile() { this.BackgroundImage = Zamki.Properties.Resources.grass; BinaryFormatter formatter = new BinaryFormatter(); using (FileStream fs = new FileStream("save.bin", FileMode.OpenOrCreate)) { List <GameElements.Stuff> stuff = (List <GameElements.Stuff>)formatter.Deserialize(fs); GameElements.Stuff.BeautifulSquare z = new GameElements.Stuff.BeautifulSquare(0, 0, 0, 0, picInvisible); GameElements.Stuff.ScenicObject y = new GameElements.Stuff.ScenicObject(0, 0, true, 0, 0, picInvisible); GameElements.Stuff.Player x = new GameElements.Stuff.Player(25, 200, picPlayer); GameElements.Stuff.GameProgress w = new GameElements.Stuff.GameProgress(); foreach (GameElements.Stuff s in stuff) { if (Object.ReferenceEquals(s.GetType(), z.GetType())) { object zs = s; GameElements.Stuff.BeautifulSquare sz = (GameElements.Stuff.BeautifulSquare)zs; allRooms.Add(sz); } else if (Object.ReferenceEquals(s.GetType(), y.GetType())) { object ys = s; GameElements.Stuff.ScenicObject sy = (GameElements.Stuff.ScenicObject)ys; if (sy.noclip) { allDoors.Add(sy); } allObjects.Add(sy); } else if (Object.ReferenceEquals(s.GetType(), x.GetType())) { object xs = s; GameElements.Stuff.Player sx = (GameElements.Stuff.Player)xs; hero = sx; } else if (Object.ReferenceEquals(s.GetType(), w.GetType())) { object ws = s; GameElements.Stuff.GameProgress sw = (GameElements.Stuff.GameProgress)ws; allGP.Add(sw); } } } currentRoom = new GameElements.Stuff.BeautifulSquare(0, 0, 0, 0, null); previousRoom = new GameElements.Stuff.BeautifulSquare(0, 0, 0, 0, null); picNextPage.Visible = false; hideMenuButtons(); Invalidate(); }
public static void setDoorStatus(GameElements.Stuff.ScenicObject door, bool isDoor) { if (isDoor) { door.image = Zamki.Properties.Resources.door_ultima; door.noclip = true; } else { door.image = Zamki.Properties.Resources.wall_castle; door.noclip = false; } }
public static void generateLevel(List <GameElements.Stuff.ScenicObject> allDoors, List <GameElements.Stuff.ScenicObject> allObjects, List <GameElements.Stuff.BeautifulSquare> allRooms, GameElements.Stuff.Player hero) { Random rnd = new Random(); int r = rnd.Next(5); string stream; switch (r) { case 0: { stream = Path.GetFullPath(System.Windows.Forms.Application.StartupPath + @"\\Levels\\level0.bin"); break; } case 1: { stream = Path.GetFullPath(System.Windows.Forms.Application.StartupPath + @".\\Levels\\level1.bin"); break; } case 2: { stream = Path.GetFullPath(System.Windows.Forms.Application.StartupPath + @".\\Levels\\level2.bin"); break; } case 3: { stream = Path.GetFullPath(System.Windows.Forms.Application.StartupPath + @".\\Levels\\level3.bin"); break; } case 4: { stream = Path.GetFullPath(System.Windows.Forms.Application.StartupPath + @".\\Levels\\level4.bin"); break; } default: { stream = Path.GetFullPath(System.Windows.Forms.Application.StartupPath + @".\\Levels\\level0.bin"); break; } } BinaryFormatter formatter = new BinaryFormatter(); using (FileStream fs = new FileStream(stream, FileMode.OpenOrCreate)) { List <GameElements.Stuff> stuff = (List <GameElements.Stuff>)formatter.Deserialize(fs); GameElements.Stuff.BeautifulSquare z = new GameElements.Stuff.BeautifulSquare(0, 0, 0, 0, Zamki.Properties.Resources.invisible); GameElements.Stuff.ScenicObject y = new GameElements.Stuff.ScenicObject(0, 0, true, 0, 0, Zamki.Properties.Resources.invisible); GameElements.Stuff.Player x = new GameElements.Stuff.Player(25, 200, Zamki.Properties.Resources.hero); foreach (GameElements.Stuff s in stuff) { if (Object.ReferenceEquals(s.GetType(), z.GetType())) { object zs = s; GameElements.Stuff.BeautifulSquare sz = (GameElements.Stuff.BeautifulSquare)zs; allRooms.Add(sz); } else if (Object.ReferenceEquals(s.GetType(), y.GetType())) { object ys = s; GameElements.Stuff.ScenicObject sy = (GameElements.Stuff.ScenicObject)ys; if (sy.noclip) { allDoors.Add(sy); } else { allObjects.Add(sy); } } //else // if (Object.ReferenceEquals(s.GetType(), x.GetType())) // { // object xs = s; // GameElements.Stuff.Player sx = (GameElements.Stuff.Player)xs; // if (sx.posX == 999) // { // sx.posX = 25; // sx.posY = 25; // } // hero = sx; // } } } }