예제 #1
0
        public void ExecuteCommand(int command, params object[] param)
        {
            List <OnCommand> commandList = null;

            if (commandDic.TryGetValue(command, out commandList))
            {
                int count = commandList.Count;
                for (int i = 0; i < count; i++)
                {
                    commandList[i](param);
                }
            }
            else
            {
                ZLog.Error("no command in " + ToString() + " named " + command);
            }
        }
예제 #2
0
        protected void UnRegisteCommand(int command, OnCommand commandHandler)
        {
            List <OnCommand> commandList = null;

            if (commandDic.TryGetValue(command, out commandList))
            {
                if (commandList.Contains(commandHandler))
                {
                    commandList.Remove(commandHandler);
                }
                else
                {
                    ZLog.Error("no commandHandler with " + command + " named " + commandHandler.Method.Name);
                }
            }
            else
            {
                ZLog.Error("no command in " + ToString() + " named " + command);
            }
        }
예제 #3
0
        public void UnloadAssetBundle(string bundlePath)
        {
            AssetBundle assetBundle = null;

            if (cacheAssetBundleDic.TryGetValue(bundlePath, out assetBundle))
            {
                var dependences = manifest.GetAllDependencies(bundlePath);
                var count       = dependences.Length;
                for (var i = count - 1; i >= 0; i--)
                {
                    var dependence = dependences[i];
                    Unload(dependence);
                }

                Unload(bundlePath);
            }
            else
            {
                ZLog.Error($"No bundle cache named->{bundlePath}");
            }
        }
예제 #4
0
        public async Task <T> LoadAsset <T>(AssetId assetId) where T : Object
        {
            Object o = null;

            if (cacheResDic.TryGetValue(assetId, out o))
            {
                return(o as T);
            }

            // #if UNITY_EDITOR
            //                 LoadAssetFromLocal<T>(assetId, onFinished);
            // #else
            AssetBundle bundle = null;
            T           asset  = null;

            try
            {
                if (cacheAssetBundleDic.TryGetValue(assetId.BundleId, out bundle))
                {
                    asset = await LoadAssetFromBundle <T>(assetId, bundle);
                }
                else
                {
                    bundle = await LoadAssetBundle(assetId.BundleId);

                    asset = await LoadAssetFromBundle <T>(assetId, bundle);
                }
            }
            catch (System.Exception e)
            {
                ZLog.Debug(e.Message + "=====" + e.StackTrace);
            }

            return(asset);
            //#endif
        }