예제 #1
0
        // Start is called before the first frame update
        void Start()
        {
            LoadPackge("Battle");
            _Main2 = UIPackage.CreateObject("Battle", "Main2") as UI_Main2;
            GRoot.inst.AddChild(_Main2);

            GameOptions.PlayerInfo[] infos = new GameOptions.PlayerInfo[8];
            for (int i = 0; i < infos.Length; i++)
            {
                infos[i] = new GameOptions.PlayerInfo()
                {
                    Id   = i == 1 ? i : (-i - 1),
                    Name = "玩家" + i,
                };
            }
            game             = new Game();
            game.Database    = ConfigManager.Instance;
            game.TimeManager = gameObject.AddComponent <RequestTimeoutManager>();
            //game.Init();
            game.Init(ConfigManager.Instance.GetGameOption("Test", infos));
            _Main2.SetGame(game, game.GetPlayer(1));
            game.StartGame();
        }
예제 #2
0
        /// <summary>
        /// 游戏初始化,卡组玩家生成
        /// </summary>
        public void Init(GameOptions options = null)
        {
            EventSystem      = new SeatByEventSystem();
            EventSystem.game = this;
            EventHelper.RegisterEvent(this);
            this.options = options;
            if (RequestManager != null)
            {
                RequestManager.Game = this;
            }
            //初始化牌库
            if (options != null && options.Cards != null && Database != null)
            {
                foreach (var id in options.Cards)
                {
                    switch (CreatCard(id))
                    {
                    case EventCard eventCard:
                        EventDeck.Add(eventCard);
                        break;

                    case ActionCard actionCard:
                        ActionDeck.Add(actionCard);
                        break;

                    case ThemeCard themeCard:
                        ThemeDeck.Add(themeCard);
                        break;

                    case HeroCard heroCard:
                        characterDeck.Add(heroCard);
                        break;
                    }
                }
            }
            else
            {
                //for (int i = 0; i < 7; i++)
                //{
                //    characterDeck.Add(new Cards.CR_CM001());
                //    characterDeck.Add(new Cards.CR_CP001());
                //    characterDeck.Add(new Cards.CR_IM001());
                //    characterDeck.Add(new Cards.CR_IP001());
                //}
                characterDeck.AddRange(createCards(113, 7).Cast <HeroCard>());
                characterDeck.AddRange(createCards(119, 7).Cast <HeroCard>());
                characterDeck.AddRange(createCards(107, 7).Cast <HeroCard>());
                characterDeck.AddRange(createCards(101, 7).Cast <HeroCard>());
                ActionDeck.AddRange(createCards <Cards.AT_N001>(5));
                ActionDeck.AddRange(createCards <Cards.AT_N002>(5));
                ActionDeck.AddRange(createCards <Cards.AT_N003>(3));
                ActionDeck.AddRange(createCards <Cards.AT_N004>(3));
                ActionDeck.AddRange(createCards <Cards.AT_N006>(3));
                ActionDeck.AddRange(createCards <Cards.AT_D009>(5));
                ActionDeck.AddRange(createCards <Cards.AT_N012>(5));
                ActionDeck.AddRange(createCards <Cards.AT_G013>(1));
                ActionDeck.AddRange(createCards <Cards.AT_N014>(1));
                ActionDeck.AddRange(createCards <Cards.AT_N020>(3));
                ActionDeck.AddRange(createCards <Cards.AT_N023>(1));
                ThemeDeck.AddRange(createCards(new Cards.G_001(), 20));
                EventDeck.AddRange(createCards <Cards.EV_E001>(7));
                EventDeck.AddRange(createCards <Cards.EV_E002>(3));
                //characterDeck = new List<HeroCard>(types.Where(t => t.IsSubclassOf(typeof(HeroCard)))
                //                                        .Select(t => Activator.CreateInstance(t) as HeroCard));
            }
            if (options == null || options.shuffle)
            {
                Reshuffle(characterDeck);
                Reshuffle(ActionDeck);
                Reshuffle(ThemeDeck);
                Reshuffle(EventDeck);
            }
            //初始化玩家
            if (options != null && options.PlayerInfos != null)
            {
                for (int i = 0; i < options.PlayerInfos.Length; i++)
                {
                    GameOptions.PlayerInfo info = options.PlayerInfos[i];
                    Player p;
                    if (info.Id < 0)
                    {
                        p = new AI(this, i);
                    }
                    else
                    {
                        p = new Player(i);
                    }
                    p.Name     = info.Name;
                    p.PlayerId = info.Id;
                    Players.Add(p);
                }
            }
            else
            {
                for (int i = 0; i < 8; i++)
                {
                    Player p;
                    if (i == 1)
                    {
                        p = new Player(i);
                    }
                    else
                    {
                        p = new AI(this, i);
                    }
                    p.Name = "玩家" + i;
                    //p.Hero = new Cards.CR_CP001();
                    Players.Add(p);
                }
            }
            EventSystem.MaxSeat = Players.Count;
            foreach (Player player in Players)
            {
                player.SetSize(options != null ? options.initInfluence : 0);
            }
            //初始化游戏结束条件
            endingOfficialCardCount = options != null && options.endingOfficialCardCount > 0 ? options.endingOfficialCardCount : 12 - Players.Count;
            responses = new List <TaskCompletionSource <Response> > [Players.Count];
            Requests  = new List <Request> [Players.Count];
            for (int i = 0; i < responses.Length; i++)
            {
                responses[i] = new List <TaskCompletionSource <Response> >();
                Requests[i]  = new List <Request>();
            }
        }