예제 #1
0
        public static void Combo()
        {
            if (!More.CanCast())
            {
                return;
            }
            More.Combo();

            if (Player.Instance.HealthPercent <= Menus.ComboHealth.CurrentValue && Menus.ComboHealth.CurrentValue != 0)
            {
                Combos.Flee();
            }

            else
            {
                if (!More.CollisionT)
                {
                    Combos.Combo();
                }
                else
                {
                    Combos.Collision();
                }
            }
        }
예제 #2
0
        public static void Escape(EventArgs args)
        {
            var count = Player.Instance.CountEnemiesInRange(800);

            if (Menus.Misc["esc"].Cast <KeyBind>().CurrentValue ||
                (Menus.Auto.CurrentValue != 0 && Player.Instance.HealthPercent <= Menus.Auto.CurrentValue && count >= 1))
            {
                Combos.Escape();
            }
        }
예제 #3
0
        public static void Flee()
        {
            if (!More.CanCast())
            {
                return;
            }
            More.Combo();

            Combos.Flee();
        }
예제 #4
0
        public static void Harass()
        {
            if (Player.Instance.ManaPercent <= Menus.HarassMana.CurrentValue || !More.CanCast())
            {
                return;
            }
            More.Combo();

            if (!More.CollisionT)
            {
                Combos.Harass();
            }
            else
            {
                Combos.Collision();
            }
        }