예제 #1
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 public void NewGame(int size)
 {
     _table    = new ModelTable(size);
     isCounted = false;
     GenerateFields();
     OnGameCreated();
 }
예제 #2
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 public void NewGame(int size)
 {
     _table         = new ModelTable(size);
     _tableForObj   = new ModelTable(2);
     _gameStepCount = 0;
     _gameTime      = 0;
     GenerateFields();
     OnGameCreated();
 }
예제 #3
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 public void NewGame(int size)
 {
     spacePushed = false;
     crazyHorses = new Dictionary<int, int>();
     _table = new ModelTable(size);
     countPosition = -2;
     _gameStepCount = 0;
     _gameTime = 0;
     GenerateFields();
     OnGameCreated();
 }
예제 #4
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 public GameModel()
 {
     _table = new ModelTable();
 }
예제 #5
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 public GameModel()
 {
     _table = new ModelTable();
     crazyHorses = new Dictionary<int, int>();
     spacePushed = false;
 }
예제 #6
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 public GameModel()
 {
     _table       = new ModelTable();
     _tableForObj = new ModelTable();
 }