public void NewGame(int size) { _table = new ModelTable(size); isCounted = false; GenerateFields(); OnGameCreated(); }
public void NewGame(int size) { _table = new ModelTable(size); _tableForObj = new ModelTable(2); _gameStepCount = 0; _gameTime = 0; GenerateFields(); OnGameCreated(); }
public void NewGame(int size) { spacePushed = false; crazyHorses = new Dictionary<int, int>(); _table = new ModelTable(size); countPosition = -2; _gameStepCount = 0; _gameTime = 0; GenerateFields(); OnGameCreated(); }
public GameModel() { _table = new ModelTable(); }
public GameModel() { _table = new ModelTable(); crazyHorses = new Dictionary<int, int>(); spacePushed = false; }
public GameModel() { _table = new ModelTable(); _tableForObj = new ModelTable(); }