public void ShowUI(uint eLayoutType, uint eLogicModuleIndex) { if (m_uiDisactiveList.Contains(eLogicModuleIndex)) { m_uiDisactiveList.Remove(eLogicModuleIndex); } uint curActiveMoudleIndex; if (m_uiActiveDict.TryGetValue(eLayoutType, out curActiveMoudleIndex)) { if (curActiveMoudleIndex == eLogicModuleIndex) { return; } // 隐藏逻辑界面 LogicModule module = LogicModuleManager.Inst.GetLogicModule(curActiveMoudleIndex); if (null != module) { module.SetVisible(false); } m_uiActiveDict[eLayoutType] = eLogicModuleIndex; } else { m_uiActiveDict.Add(eLayoutType, eLogicModuleIndex); } }
public LogicModule GetLogicModule(uint eLogicModuleIndex) { LogicModule module = null; if (m_dicLoginCreateModules.TryGetValue(eLogicModuleIndex, out module)) { return(module); } if (m_dicGameCreateModules.TryGetValue(eLogicModuleIndex, out module)) { return(module); } return(null); }
public T GetLogicModule <T>(uint eLogicModuleIndex) where T : LogicModule { LogicModule module = null; if (m_dicLoginCreateModules.TryGetValue(eLogicModuleIndex, out module)) { return((T)module); } if (m_dicGameCreateModules.TryGetValue(eLogicModuleIndex, out module)) { return((T)module); } return(null); }
public void DestroyLogicModules() { var loginItem = m_dicLoginCreateModules.GetEnumerator(); try { while (loginItem.MoveNext()) { LogicModule module = loginItem.Current.Value as LogicModule; if (null != module) { module.UnInit(); } } } catch (System.Exception e) { Debug.LogException(e); } m_dicLoginCreateModules.Clear(); m_dicLoginCreateModules = null; var gameItem = m_dicGameCreateModules.GetEnumerator(); try { while (gameItem.MoveNext()) { LogicModule module = gameItem.Current.Value as LogicModule; if (null != module) { module.UnInit(); } } } catch (System.Exception e) { Debug.LogException(e); } m_dicGameCreateModules.Clear(); m_dicGameCreateModules = null; }
public override void SingletonUpdate(float fTime, float fDTime) { if (S_GlobalConfig.m_eGameState == E_GlobalGameState.Login || S_GlobalConfig.m_eGameState == E_GlobalGameState.Select) { var item = m_dicLoginCreateModules.GetEnumerator(); try { while (item.MoveNext()) { LogicModule module = item.Current.Value as LogicModule; if (null != module) { module.Update(fTime, fDTime); } } } catch (System.Exception e) { Debug.LogException(e); } } else if (S_GlobalConfig.m_eGameState == E_GlobalGameState.Game) { var item = m_dicGameCreateModules.GetEnumerator(); try { while (item.MoveNext()) { LogicModule module = item.Current.Value as LogicModule; if (null != module) { module.Update(fTime, fDTime); } } } catch (System.Exception e) { Debug.LogException(e); } } }
public void InitGameModules() { var item = m_dicLoginCreateModules.GetEnumerator(); try { while (item.MoveNext()) { LogicModule module = item.Current.Value as LogicModule; if (null != module) { module.Init(); } } } catch (System.Exception e) { Debug.LogException(e); } }